Elise Improvement

Valhalla Rising··1 votes·425 views

I understand the discontent for changing targeted abilities in to skillshots but Id like to start by suggesting an increase to the range of Elises Human form Q:Neurotoxin and make it a skillshot since it is more of a siege like spell dealing more damage to healthier targets. Id say around 825 range would suffice.

because this would be a buff, as well as the other suggestions I have, I believe the cooldown of her Q should increase to 8 seconds up from 6 in human form and possibly spider form as well.

Secondly her Human form W:Volatile Spiderling travel speed is quite slow on cast, giving the enemies far too much time to react. I feel this travel speed should be increased by roughly 50%.

I also feel that her Spider form W:Skittering Frenzy on-hit base heal is too low compared to the ap scaling, It is currently 4+4% Ap which means with 800 ap its 4+32, but with that kind of build you wont be living long enough for it to matter. Imo the base heal should increase by 1 per additional point in W i.e. 4/5/6/7/8, which is fair for a buff that only lasts 3 seconds.

Additionally I feel that the Ap scaling of her R:Spider Form on hit magic damage heavily outweighs the base damage so a small buff to that would be nice if possible.

I feel these changes would finally put Elise back on to the rift with the ability to adapt and fit in to various allied and enemy team comps depending on build and play style.

3 Comments

Magic Skillcape1 votes

I'm by no means an expert, but from what I can understand, the problem with elise's Q isn't the range, it's the scaling being terrible.

WolfChases1 votes

{quoted}

I'm by no means an expert, but from what I can understand, the problem with elise's Q isn't the range, it's the scaling being terrible.

Exactly ^ She's supposed to hurt tanks but she actually doesn't which is weird imo. One Nasus can outheal your Q with the spellvamp on his single Q...that's painfull.

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