Udyr is too weak, and here's why.

Rew711··2 votes·1,263 views

Udyr is almost all about pure melee and has only one ranged attack that comes after every 3rd hit on his R. And, Udyr is possibly one of, if not the most fun, in the jungle. But, what have you done for his role in top lane? Even now, his lime light in the jungle has faded away after all the nice buffs and new champions that are now easier to play in the jungle. And, people now see the high risk of choosing Udyr due to 1 fault. 1 or 2 of his abilities cannot be leveled up to the full 5/5 mark and that means that above all else, you need to be careful about what you chose.

Firstly, you've made his Q have a strong first hit when active but I can't just reactivate it with its cool down. The Tiger Stance is by far one of my favorites to level and always comes in handy, but the thing I don't get is that his passive bonus damage doesn't also increase. The high risk of getting close for that one attack is nice but its also the next attack that I wish that would deal a good amount as well. At level 1-5 its 15% but why not allow it to scale as you level; from 5/10/15/20/25% bonus damage from current damage. If this is one I don't level all the way, it still only deals 20% or 15% bonus damage to mine own.

Second, his W has little to no shield effect. Why not change it so that for every 2/4/6/8/10% ability power, he gains back a shield based on that % of health he currently has. Something like what Nautilus has on his W but in this case with ability power.

Third, his E's time effect is ridiculous. Why can it not be back to every 4 hits, or at most 5 hits? This waiting for a whole second to stun someone for for barely a second is not worth it.

Forth, his R is fine.... what?

But the thing that gets me is when I'm going from stance to stance, you must wait a complete 0.25 seconds or more until its active to use. Why? Why can't I just go from Bear to Tiger when I want? The time to use it again would have to be a full 4 seconds, so I don't know what the deal is. Now, Udyr's main combo (E+Q) is no more. It's barely even enough time for me to even initiate. I hit them, they're stunned, and I then wait for Q to be active to hit them the 1 time before they're gone...

If anything else, just please fix something on Udyr to make him not feel like a melee who pokes.

5 Comments

Hard4Hamsters1 votes

The change to Cinderhulk really hurt Udyr, he wasn't in such a bad spot, but the loss of early tenacity hurts his ability to gank. He's forced to get merc treads now for the tenacity. He will mostly use the devourer enchant now and just build tank and cdr after that if he's in the jungle, but this just turns him into a dedicated farmer until late game. He's not bad, but you won't see him in the LCS anytime soon.

Rew7111 votes

It's not just that. I really liked playing Udyr in the top lane. But, how am I suppose to fight when I can't do combos? I just got done with yet another loss in top lane to another champion that can go into jungle as well; Renekton. His abilities are not high risk at all, and give good poke or damage. I, before that, went against Jarvan and just couldn't handle his ranged attack, or his ultimate. In fact, every time I almost got Renekton, he used his ultimate to gain back health. I contemplated stating that Renekton is too strong but that wouldn't fix Udyr in the lightest. Yet, why does someone like Renekton get to gain back any health? He's suppose to be a Fighter/Assassin so why does he get sustain like that? Even Yasuo follows the rules better with just a small shield. Renekton's ultimate should be the only sustain he gets. They should remove the heal and just give him bonus damage or something. Udyr can have his sustain on his W since it is his only sustain and he is a Fighter/Tank.

Hard4Hamsters1 votes

The matchups you mentioned are early game bullies for someone like Udyr. Udyr doesn't have innate early game damage. It's a trade off for Udyr's late game which is god like. Udyr takes a lot of time to ramp up, you shouldn't be looking for fights with the likes of Jarvan or Renekton during the laning phase. Do you run MS quints on Udyr? It might be worth trying. As it can make it easier to lane against those early game champs.

Renekton isn't really overpowered and neither is Jarvan but they are really strong in the early game, when Udyr is the weakest. They were just playing to their strengths. Renekton falls off hard in the late game so just wait it out. If you use your E and W correctly, the other team cannot tower dive you without dying in the process and if you're going AD Bruiser Udyr, rush a Tiamat to help with hitting under tower. Most of all, just practice and you'll do better against those tough matchups.

Rew7111 votes

Actually, I usually play without runes and still do fine. And, I have played Udyr enough to have a great early game. It's his mid that he is just weak. The early game is also weak, like you said, but that's also why I chose to take summoner 14 as a back-up for an early push. When I close in, and hit them with bear and successfully get them with tiger, I use ignite to help me if it can. but, renekton doesn't need to worry about conserving mana like I would and can use his abilities like crazy. a limit must be made for renekton. one like tryndamere's and shyvana's. his kit allows all 3 abilities to contribute off his rage for a bonus that either deals bonus damage, a heal, or whatever the last one was. sure, his late game might not be the strongest but in top lane, that's where the jungler will be the least (hopefully) and i would hope to at least have a chance against someone like renekton who is also somewhat like a assassin/tank with his abilities.

LilxPaprika1 votes

{quoted} But the thing that gets me is when I'm going from stance to stance, you must wait a complete 0.25 seconds or more until its active to use. Why? Why can't I just go from Bear to Tiger when I want? its mainly an issue for the bear imo since you need it to stun.

i hear you man made a post about this some time ago ill link it 1 sec here: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/zQq1uYa6-udyr-stun-rework-idea

{quoted}

Bear stance rework consists of two buffs: #1 the second you enter bear form you should be able to exit it and enter other forms. Aka remove global cooldowns on other spells only when exiting bear stance.

here's another i made: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/gOl8mREU-udyr-minor-mobility-buff-some-slow-resist-in-bear-form

also check out this item suggestion for udyr: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/8jYUcT34-rageblade-back-in-action

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