Riot, stop buffing lb.
She is that kind of champion that needs a total rework because her gameplay is just infuriating to deal with. She is one of the most annoying mids to deal with. Her win ratio is bad? Good. So is urgot one ( he is still waiting a rework....)
I may have forgotten some, I just quickly browsed the champion list.
LB only has two cc, and using an ulted E isn't usually the best idea.
Q: 55 / 80 / 105 / 130 / 155 (+ 40% AP)x2= 110/160/210/260/310 (+80%AP)
W: 85 / 125 / 165 / 205 / 245 (+ 60% AP)
E: 40 / 65 / 90 / 115 / 140 (+ 50% AP) x2= 80/130/180/230/280 (+100%AP)
Ulted Q and E: 100 / 200 / 300 (+ 60% AP) *2= 200/400/600(+120% ap)
Ulted W: 150 / 300 / 450 (+ 90% AP)
Total ( QRWE): 475/815/1155/1295/1435 (+360% AP)
Of course, this is a best case scenario where she hits everything and her opponent doesn't heal at all.
Let's see other champions' damage (I'm going to pick simple champions because jeez I don't want moar weird math).
Q: 80 / 115 / 150 / 185 / 220 (+ 80% AP)
W: 70 / 115 / 160 / 205 / 250 (+ 85% AP)
E: 20 / 30 / 40 / 50 / 60 (+ 20% AP) (Assuming only one auto).
R: 175 / 300 / 425 (+ 80% AP) + 20 / 30 / 40 (+ 20% AP) (1 proc, subpar)= 195/330/465 (+100% AP)
Total: 365/590/775/905/995 (+285% AP)
Annie deals less damage than LB. However it must be noted that annie is entirely point-and-click, is much tankier and has more utility. If her point-and-click kit dealt as much damage as leblanc's... there'd be 0 counterplay.
Also, annie's Q has a very low CD. That probably counts for something.
Passive: 20-250 (80% AP) -> Average damage = 135 -> Let's say 20/135/250 (80% AP)
Q: 60 / 95 / 130 / 165 / 200 (+ 70% AP)
W: 22 / 34 / 46 / 58 / 70 (+ 20% AP) x3= 66/102/138/174/210 (+60% AP)
R: 100/160/220 (+ 60% AP) x2.5= 250/400/550 (60% AP)
We multiply by 2.5 because sometimes Diana waits for another Q before finishing
the combo. I didn't multiply the Q damage by 1.5 because that would seriously warp the numbers.
Total: 396/732/1018/1139/1210 (360% AP)
Diana's damage is much closer to LeBlanc's in late game and slightly less far from it in early game. This is because LeBlanc is an early game champion and Diana is more of a late game teamfight godess. The damage deficit when compared to LeBlanc even in late game can be explained by Diana's instant and longer range damage and higher tankyness and utility.
- Same issue as Master Yi, but has an extremely low range, and overall Akali is sub par thanks to her toxic kit.
Is the only other champ who has the same tools as leblanc. And he is even MORE toxic than she is.
As she has no mobility tools save for her half second speed buff to ensure her target is snared.
It also doesn't slow either. That's also on a different ability.
So? If Karma is trying to snare someone, it's because she's trying to all-in (I've yet to see a Karma using it to harass). It's usually considered a bad idea to all-in with an ability on cooldown, huh?
that don't do shit and just take up inventory space, then you get
this thing that doesn't do anything until you get 30 more CS which is hard with LeBlanc, then that just sits in your inventory until you get the 1250 gold you need to buy
, and then you need another 1050 gold to finally get a useful item. Compare that to items like
that are just spoon-fed in terms of build path.