Crit mechanics and items, what really need to be done.
Hello. Crit items ask for Crit marksmen to build 4 items to attain 100% crit chance, until then critical strike damage is somewhat random (There's a crit stabilizer mechanic into the game)
Here the changes I think would improve the game siginificantly :
GAME CHANGES :
Critical strike deal 200 % of your AD as damage ----> 150 % of your AD as damage
ITEM CHANGES :
Brawler's Gloves :
10 % Critical strike chance ----> 20 % Critical strike chance
Zeal :
15 % Critical strike chance ----> 30 % Critical strike chance
Phantom Dancer, Rapid Firecannon, Runaan's Hurricane, Statikk Shiv :
25 % Critical strike chance ----> 50 % Critical strike chance
Cloak of Agility :
20 % Critical strike chance ----> 40 % Critical strike chance
Essence Reaver :
25 % Critical strike chance ----> 50 % Critical strike chance
Infinity Edge :
25 % Critical strike chance ----> 50 % Critical strike chance
UNIQUE: Critical strike deal 225% damage instead of 200% damage ---->
UNIQUE: Critical strike deal 165% damage instead of 150% damage.
NEW ITEM : Zephyr : (B.F. Sword + Dagger + Dagger + 700 golds) Total 2600 Golds 40 Attack Damage 40 % Attack Speed 10 % Movement Speed UNIQUE – TENACITY: Reduces the duration of all crowd control effects by 30%
Crit marksmen will then have their items curve be at 2 items, like most other meta champion in the game. Also, RNG crit will be way less frustrating, as critical strike will be more frequent and less damaging. Re-introductiomn of Zephyr and Current Stormrazor will be new options for Crit marksmen to opt if they want attack speed as 3rd item.