As Tryndamere rework get closer and closer, here a rework proposal
Before read information Know that I'm a OTP Tryndamere player, my standing is in favor of Tryndamere, but my experience with this champion leads me to want to point out what should be done and what shouldn't change about Tryndamere in my point of view to for a futur-ish Tryndamere rework.
Objective of the below rework concept :
- Remove randomness of early game critical strike win/lose lane match-up.
- Remove of blind push Tryndamere ultimate, currently you can use your ultimate to finish a turret or to escape like a rat, with the new system you'll have to auto-attack champion to stay longer in your ultimate, attacking turret while tanking it and an enemy champion will result in a quick death and fleeing the battle will also lead you to less than a 5 seconds immunity.
- Less of a stat check champion, opening to more skill expression for Tryndamere player and his opponents.
- Smoothing out current Tryndamere force and weakness, no more one button push => you win or lose if bursted, burst will now be a proper Tryndamere counter with number behind it, not just Tryndamere pushing is button just too late.
- Making Tryndamere less dependent of his Ultimate ability and less binary
**Passive : ** Undying Rage when Tryndamere basic attack a monster or a minion he gains 5% of his maximum rage bar Basic attack against a champion will grant him 10% instead When Tryndamere kill a unit he gain 5% of his maximum rage
Tryndamere got 400+100 per level rage (400/2100) at 1/18
When Tryndamere would suffer a fatal blow, he instead of taking the damage which would kill him enter Undying Rage. Whilst under the effect of Undying Rage, damage that Tryndamere takes remove Rage instead of Health point. Undying Rage takes end when Tryndamere runs out of Rage, Rage can still be gained through ability or basic attack whilst Tryndamere is in the effect of Undying Rage.
Tryndamere lose Rage quickly whilst under the effect of Undying Rage, he loses 5% of his maximum Rage per second in the first 2 seconds, after this delay he loses 10% maximum Rage per second. Past 4 seconds he loses 20% maximum Rage per second until Undying Rage takes end.
Tryndamere can't gain rage for the next 6 seconds after exiting undying rage. Undying rage have a 60 seconds cooldown
Tryndamere lose 10% maximum rage per seconds after exiting combat
Q spell CD 12/11/10/9/8 sec cd Bloodlust ACTIVE : Tryndamere next basic attack heals him for 10% of his current rage
- 30/45/60/75/90 (+0.1 AP) and gives him an additional 5% of his maximum rage if hitting an enemy champion or an epic monster
**W spell CD : 14/13.5/13/12.5/12 sec ** Mocking Shout RANGE : 850 ACTIVE: Tryndamere throw out a mocking shout, affecting nearby enemy champion depending if they are turning their back or facing Tryndamere. Enemy champion with their back turned are slowed by 30 / 37.5 / 45 / 52.5 / 60% and deals 10/12.5/15/17.5/20% less damage to Tryndamere for 4 seconds. Enemy champion facing Tryndamere grant Tryndamere 5% maximum Rage per target affected and deals 20/25/30/35/40% less damage to Tryndamere for the next 4 seconds
E spell CD : 11/10/9/8/7 Spinning Slash ACTIVE: spin through terrain and enemies dealing 70/100/130/160/190 (+1.1 bonus ad) (+0.6 AP) physical damage gaining 5% maximum rage per enemy champion hit.
basic attack against enemy champion reduce this spell CD by 1.
R spell CD : 100/80/60 Rageous Strike ACTIVE:
Tryndamere takes a small time to prepare for a furious strike (0.5 second) with a width of 150 and a range of 250 in a area, emiting a small shockwave (extra 50 range in width and range) Units directly hit by the blade are stunned for 1.5 seconds and takes 50/70/90 + (2.0 total AD) units hit by the shock-wave are slowed by (20%/30%/40%) for 1.5 seconds and takes 25/35/45 + (1.0 TAD) physical damage If Tryndamere hit an enemy champion with this ability, he gains 10/15/20% Maximum Rage