ADC are more durable than before, should they still 2 shots you in late game ?

Kyunsei··8 votes·514 views

Now that ADC don't die in 2 seconds and survives for 10 seconds (or simply don't die) it's time to reduce ADC late game damage.

Before : 2 seconds of DPS ~ around 3'000 damage Now : 10 seconds + of DPS ~ around a ton of damage (15'000)

Don't need to deal the same shit ton of damage as before with this much peel from item passive/active. ------------------------------------------- EDIT------------------------------------------- They simply dish too much damage too soon in the game (20~25 minutes). I feel like mage or assassin simply can't keep up with ADC as carry role.

And I really think something should be done to reduce ADC impact as a whole, every other role got variety, except bot.

10 Comments

RAT IN GAME UwU 2 votes

wtf are you smoking?

more durable than before? they die way faster because they took playmaking mechanics out in favor of just insane burst kills for LCS

and adc in 2017 isn't a meme because it's good, only a handful of adcs are playable and they have just as much impact as a mage or assassin

PrinceOfStorms3 votes

more durable than before?

ADCs have about 40% DR, always, once they finish PD + DD. That's not counting their support butt buddy who will build Knight's Vow and bring their total DR to about 50%.

Yeah they're more durable then ever before.

only a handful of adcs are playable and they have just as much impact as a mage or assassin

That's the greatest joke I've heard all year. ADCs have so much more impact than mages or assassins because their damage is brainless and higher than assassins.

ADCs are completely busted and should lose about 30% of their damage.

Faie1 votes

One ADC build Death's Dance. No ADC besides Draven actually builds that item. If you want to hate on something, hate on the specific champion, don't generalize the role as a whole.

Revali1 votes

any ADC will build deaths dance given the chance because the damage resistance and** 80** AD is incredibly good on any of them

PrinceOfStorms2 votes

ADCs are a problem because they do absurd amounts of consistent damage while being basically immortal. Mages need to flash onto them to get kills, and assassins have delays in their burst now, which gives pretty much any ADC that's on two items the ability to delete the assassin before they get their damage off.

Either ADCs need to be glass cannons in the truest sense and have 500 base HP at level 18 or they need to lose a lot of their damage. Back in the day, the whole deal with ADCs used to be they did consistent damage, but S4 marked the start of Riot creating the abomination that is the modern ADC that does consistent absurd damage, and now in S7 because people complained about ADCs being too weak (they were fine at the start of 2017) they're basically immortal.

Jhin is probably the only ADC in the game that has halfway decent design because he actually has periods of time when he's weak, unlike literally every other ADC in existence.

Maybe we should bring back a variation on dodge, where instead of you building it, ADCs have to build a stat called "Hit Rating" (the items for which would have no AD, Lifesteal, Crit, or any other stat on them) which would counter a built in 35% chance to do 0 damage whenever they auto a champion. That way they have to get to 4 items to do their beyond moronic levels of damage now, instead of two.

zxinferxz1 votes

I've seen Jhins starting to run Warlord's along with Death's Dance. I'm not sure you quite understand just how busted Death's Dance is. I don't understand why does it get 80 AD plus massive lifesteal, on top of 30% damage delay, while tank items (Looking at you, Sunfire Cape) are such garbage that I've actually started to build Titanic Hydra instead of Sunfire on Mundo

RAT IN GAME UwU 1 votes

{quoted}

ADCs have about 40% DR, always, once they finish PD + DD. That's not counting their support butt buddy who will build Knight's Vow and bring their total DR to about 50%.

Yeah they're more durable then ever before.

That's the greatest joke I've heard all year. ADCs have so much more impact than mages or assassins because their damage is brainless and higher than assassins.

ADCs are completely busted and should lose about 30% of their damage.

like 1-2 adcs build those items and one of them is a jungler...

are you just bad at the game or something? why would you actually say these things and not be memeing?

it takes two champions to make an adc deal good damage and have some tankiness

you can get that same effect building most fighters, it's not like they're solo lane and tanky and high dps, they are literally just high DPS, and if their team peels and shields them they can survive, lucian, draven, and graves are the only adcs ive seen that are unreasonably tanky because of life steal, PD, deaths dance etc

Rexxiee1 votes

Adcs are only more durable because of the support items for the most part, they are supposed to do lots of damage.

Stop being oblivious to the actual issue.

I Ban Freelo 1 votes

They nerfed assassins items too lmao. "Have fun killing 100+ armor ADC with heal, exhaust, redemption, lulu/janna/karma, kv/shields with 80 lethality, assassins ;)" -Riot

Kyunsei1 votes

{quoted}

They nerfed assassins items too lmao. "Have fun killing 100+ armor ADC with heal, exhaust, redemption, lulu/janna/karma, kv/shields with 80 lethality, assassins ;)" -Riot

Yeah, lets see Riot rework of lethality item, maybe that'll calm down Marksmen a bit

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