Smoothing out Sion's Gameplay
In general I feel like his kit plays too much against him, and sure that is all fine and dandy but the disparity needs to be lowered a tad. His kit has a lot of potential and should stay that way but it shouldn't be trying to go from 50% to 80%, it should be trying to go from 70% to 100%, to use a bad analogy with numbers.
General:
- Health gain per level increased to 85 from 70
- Base Health lowered to 400 from 420
Passive:
- Base movement speed during revive is now 450
- Sion now revives .5 seconds later rather than .75-1 second later
- Sion is immune to slows and grievous wounds during his revived state
- Sion now loses health at a consistent rate of 10% per second rather than a ramping rate
- Lifesteal during revive increased to 200% from 100%
- Death Surge's MS bonus increases by 50% for each enemy champion near him beyond the first (so, 50%-75%-100%-125%-150%)
- Death Surge now decays over 1 second down from 1.5 seconds
Q:
- Duration til knockup reduced to .75 seconds from 1 second
- Duration til maximum knockup and damage reduced to 1.75 seconds from 2 seconds
W:
- Duration til manual detonation is allowed reduced to 1.5 seconds from 2 seconds
- Maximum time to hold the shield before it explodes automatically reduced to 4 seconds from 6 seconds
- Health gain increased to 4 normally and 10 for Champion kills and assists from 2 and 8 respectively
- Shield Strength lowered to 10/30/50/70/90 from 30/55/80/105/130
- Maximum Health ratio increased to 12/13/14/15/16% from 10% at all ranks
- Cooldown increased to 18 seconds from 13 seconds
- Now starts the Cooldown as soon as the ability is used rather than after the shield explodes