Smoothing out Sion's Gameplay

Kingsgrave·10/31/2014, 12:09:23 AM·1 votes·202 views

In general I feel like his kit plays too much against him, and sure that is all fine and dandy but the disparity needs to be lowered a tad. His kit has a lot of potential and should stay that way but it shouldn't be trying to go from 50% to 80%, it should be trying to go from 70% to 100%, to use a bad analogy with numbers.

General:

  • Health gain per level increased to 85 from 70
  • Base Health lowered to 400 from 420

Passive:

  • Base movement speed during revive is now 450
  • Sion now revives .5 seconds later rather than .75-1 second later
  • Sion is immune to slows and grievous wounds during his revived state
  • Sion now loses health at a consistent rate of 10% per second rather than a ramping rate
  • Lifesteal during revive increased to 200% from 100%
  • Death Surge's MS bonus increases by 50% for each enemy champion near him beyond the first (so, 50%-75%-100%-125%-150%)
  • Death Surge now decays over 1 second down from 1.5 seconds

Q:

  • Duration til knockup reduced to .75 seconds from 1 second
  • Duration til maximum knockup and damage reduced to 1.75 seconds from 2 seconds

W:

  • Duration til manual detonation is allowed reduced to 1.5 seconds from 2 seconds
  • Maximum time to hold the shield before it explodes automatically reduced to 4 seconds from 6 seconds
  • Health gain increased to 4 normally and 10 for Champion kills and assists from 2 and 8 respectively
  • Shield Strength lowered to 10/30/50/70/90 from 30/55/80/105/130
  • Maximum Health ratio increased to 12/13/14/15/16% from 10% at all ranks
  • Cooldown increased to 18 seconds from 13 seconds
  • Now starts the Cooldown as soon as the ability is used rather than after the shield explodes

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