"Too much damage"
Now Sona and Taric can get free wins as two supports in bot lane lmao
Now Sona and Taric can get free wins as two supports in bot lane lmao
Yeah if this is not an indication there is too much damage in this game i dont know what is. cheese or not
[{quoted}](name=Demented Lemur,realm=NA,application-id=3ErqAdtq,discussion-id=GhEOvKQb,comment-id=0000,timestamp=2019-04-27T17:56:16.581+0000)
Yeah if this is not an indication there is too much damage in this game i dont know what is. cheese or not
i dont know what is. i dont know what is.
it's called, healing. sona and taric outheal any damage you output. literally nothing to do with damage.
Literally everything to do with damage.
It literally comes down to the question "why should i pick a "true" damage dealer if everyone explodes anyway?". In current state of game Sona's damage is simply just enough to get the job done and thats because there is to much damage both direct and indirect flying around. What do i mean by indirect damage? All those runes like comet, items like luden's echo, random aoe spells that just happens to hit you and so on. It may seem like its not that much but in those few seconds of teamfight they can really stack up. On top of that Sona/Taric combo is great at dealing with this indirect damage. Both of them are aoe healers, this allows them to simply ignore big chunk of damage on the battlefield. Another point is CC. With so much damage even singe stun can be a death sentence and Sona/Taric combo brings 2 aoe stuns that can be used to lock down big part of enemy team. Last point is Taric's ultimate. In a world where everyone explodes in 3s a potential teamwide 2.5s of immortality is like additional life and Sona's speed aura makes it even harder to disengage from this.
All this is quite ironic. Extreme high damage metas don't favour damage dealers. If everything deals tones of damage why not pick someone who does other thing on top of that.
Literally everything to do with damage.
It literally comes down to the question "why should i pick a "true" damage dealer if everyone explodes anyway?". In current state of game Sona's damage is simply just enough to get the job done and thats because there is to much damage both direct and indirect flying around. What do i mean by indirect damage? All those runes like comet, items like luden's echo, random aoe spells that just happens to hit you and so on. It may seem like its not that much but in those few seconds of teamfight they can really stack up. On top of that Sona/Taric combo is great at dealing with this indirect damage. Both of them are aoe healers, this allows them to simply ignore big chunk of damage on the battlefield. Another point is CC. With so much damage even singe stun can be a death sentence and Sona/Taric combo brings 2 aoe stuns that can be used to lock down big part of enemy team. Last point is Taric's ultimate. In a world where everyone explodes in 3s a potential teamwide 2.5s of immortality is like additional life and Sona's speed aura makes it even harder to disengage from this.
All this is quite ironic. Extreme high damage metas don't favour damage dealers. If everything deals tones of damage why not pick someone who does other thing on top of that.
her damage is actually very low and she need tons of AP to be real damage dealer but Q is autotarget so she have some advantage her only real punch is stacked passive with lichbane and electrocute and after that she need rotate three abilities to charge passive againg, xeah full ap build sona can hurt but during laning phase her killing potencial is lower than lowest, also she is made of rice paper.