Daily reminder that early game junglers need to be toned down

Rexxiee··5 votes·348 views

They are warping and dominating the whole game, junglers being so strong early game are one fo the many reasons the games are too snowbally and end at 10 minutes now.

Its not fun to lose games because the other picked lee/kha/elise/nidalee/xinzhao/etc and ganked every lane and my jungler doesnt know how to play the game, this is a team game 5v5 not a 1v1 btw which jungler is better with 8 spectators.

3 Comments

MohawkBird4 votes

[deleted]

Rexxiee2 votes

{quoted}

Games aren't snowbally because junglers are the ones who need to be toned down. Games are snowbally because a bunch of changes Riot has made in an attempt to make games end in 20 minutes as opposed to a solid 35-45 minute game like we used to have. Turret first blood, runes, and bot lane fortification removal are all things that contributed to the bullshit state LoL is currently in right now.

The only reason it seems like early game junglers need to be toned down is exactly because of Riot's changes to make the game more snowbally. It's simple cause and effect. If Riot makes games end quicker and snowballing easier, then early game junglers will dominate and the jungle role as a whole will rise to a level of greater importance than it was before. Oftentimes junglers are the ones who initiate the snowballing effect just due to the nature of the role.

I'd much rather see Riot admit to their mistake and take back some of the changes that led to LoL having 20 minute game times with the game being decided at first blood before we touch a lot of the jungle role.

Also, in case you haven't noticed, it is not only early game junglers that are dominating. It's literally early game champions in practically every role because any champion that requires scaling will never reach it due to the short games as well. Right now is just a meta of early stompers, and it's truly unfortunate.

Junglers are one of the reasons aswell.

Back then junglers couldnt kill 3 camps and be lvl 3 with full health and red or double buffs before the 3 minute mark, back then junglers couldnt build the atrocity that is empowered smites, back then junglers actually payed the power that is being able to impact every lane very early on, now they dont anymore that is the problem.

Not even to mention catchup exp did not exist so if they camped a lane and didnt get 10-0 out of it they were screwed, making it actually RISKY.

Their early game NEEDS to be toned down before other issues can be tacked, they are killing 1v1 and 2v2 laning experience by making so laners are too easy to gank, camp and kill and thus ending lanes too early.

ZT Xperimentor1 votes

Early game in general needs toned way back; it's so overbearing that a single mistake, tends to lead to an entire item advantage and significant map control. Bully style champions never fall off either, between having easier time grinding gold, either by kills or farming minions, while punishing the competition from doing the same; between the item/tower changes over the past couple years, and the mastery overhaul, damage outscales defense even more-so than it used to by a massive factor. Removing several late game playstyles, and often negating the potential to play from behind.

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