Can hard CC's duration be reduced by like 25-50% in ARURF
1 champion alone (
for example) can perma hard cc chain you, and then it is just unfair (for URF standards that is). Other champions come close to permanent (
for example), but at least you have a slim chance to dodge or flash out or use an ability, maybe.
If a hard 25-50% reduction is too much, then maybe treat it like healing and it scales back to full duration later in the game.

