Clarity
- Now only restores mana for yourself instead of your team.
- The amount stays at 40% max mana.
- Cooldown reduced to 80 seconds.
why isnt there an option for heal/clarity where it's effects a stronger when only used on yourself i like Taric's heal worked like that
I don't think that would improve it enough. It has only 30s less cooldown than ignite - which is more useful in clutch situations. 40% should be enough (with a max mana item at least).
The problem is that a 3minute cooldown is horribly inappropriate for a pure sustain spell which doesn't help in clutch situations or splittpushing at all.