Can we please

Xavanic··2 votes·1,457 views

Just remove grievous wounds and balance around it being gone, its a really fucking stupid mechanic that just shuts down parts of champion kits for no reason other then to give an really unfair advantage against champs who rely on their healing, this is extremely un-needed in a meta where damage is through the roof and survival is limited, there is no way to counter grievous wounds, no way to prevent it, no way to play around it, its just outright cutting a portion of your kit by 40% for no reason other then said champion attacked you, its almost as bad as the armor shred on black cleaver

6 Comments

CrazyMonkeyCZ1 votes

You got owned by that Urgot, not gonna lie.

Xavanic1 votes

{quoted}

You got owned by that Urgot, not gonna lie.

not quite sure what it has to do with what im talking about, an item shouldn't cut off a portion of a champs kit....grevious wounds is a mechanic that has pissed me off for years, it doesn't need to be in the game, and the game can simply be balanced around it being gone, then drain/sustain tanks can be balanced appropriately, adcs are doing anywhere from 500-1.5k dps late game, its pretty fair to say we don't need grievous anymore

CrazyMonkeyCZ2 votes

{quoted}

not quite sure what it has to do with what im talking about, an item shouldn't cut off a portion of a champs kit....grevious wounds is a mechanic that has pissed me off for years, it doesn't need to be in the game, and the game can simply be balanced around it being gone, then drain/sustain tanks can be balanced appropriately, adcs are doing anywhere from 500-1.5k dps late game, its pretty fair to say we don't need grievous anymore

Then there is no room for lifesteal items either. If there shouldn't be items that counter some kits, why should there be items that buff them or why should there be items at all? How do you balance drain champ like Aatrox when his healing is also comming from items, shouldn't there be a way to counter other items? Like dmg with resists, attack speed with Randuins or Frozen heart, Zhonyas, which is item that counters half of the kits, you have qss(one item that destroy kits of many champs)/tenacity, which also counters kits with cc. There is no reason for GW to not exist.

Not to talk about current meta(sustain is strong af, I would almost call it sustain meta), where runes like conq, triumph, legend: bloodline, ravenous hunter, biscuits exist, also corrupting potion is still op. There is so much healing in this game that GW have to exist and if you unable to understand that, idk what to say to that.

Xavanic1 votes

{quoted}

Then there is no room for lifesteal items either. If there shouldn't be items that counter some kits, why should there be items that buff them or why should there be items at all? How do you balance drain champ like Aatrox when his healing is also comming from items, shouldn't there be a way to counter other items? Like dmg with resists, attack speed with Randuins or Frozen heart, Zhonyas, which is item that counters half of the kits, you have qss(one item that destroy kits of many champs)/tenacity, which also counters kits with cc. There is no reason for GW to not exist.

Not to talk about current meta(sustain is strong af, I would almost call it sustain meta), where runes like conq, triumph, legend: bloodline, ravenous hunter, biscuits exist, also corrupting potion is still op. There is so much healing in this game that GW have to exist and if you unable to understand that, idk what to say to that.

Life steal can easily be gated so it's not a huge issue, Zhonya's/QSS are not comparable, they are actives with long cd's, frozen heart....well just build another attack speed item, and tenacity has diminishing returns, in this meta grievous is too prominent and strong and champs like darius, warwick and mundo are completely reliant on their sustain to survive, sustain is only so high because damage is so fucking high, and damage is only so high so they can try to force games to end faster, tons of things can be put into place (specific champ abilites to counter healing, such as kata ult or kled Q, make lifesteal a unique passive, remove bloodline since its overpowered anyways) but allowing champs to just outright always have grievous is unfair to sustain focused champs, unless you want an item that basically says this champ is immune to grievous wounds, the best option here is to remove it and then balance the game going foward off that, so sustain isn't broken, and it's also not useless either

Ashe mage AD1 votes

Like, no. I need it to rape bad doggies Nasus also, this guy Aatrox , I feel a bit sad for this one Vladimir but then I don't cuz if he ever gets his late game..

Xavanic1 votes

[{quoted}](name=Ashe mage AD,realm=EUNE,application-id=3ErqAdtq,discussion-id=GKeIHupU,comment-id=0001,timestamp=2019-08-29T08:36:41.994+0000)

Like, no. I need it to rape bad doggies Nasus also, this guy Aatrox , I feel a bit sad for this one Vladimir but then I don't cuz if he ever gets his late game..

Specific champ abilites can be put in place to cut healing to hurt sustain abusers, but its far too easy to just make a portion of said champs kit useless rn with the fact grievous is basically just always applied to them

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