Some Janna Ideas to Toss Around

AHarmlessTaco··1 votes·368 views

Just a couple of ideas to play with, thoughts and suggestions welcome.

Janna

P – Eventide Fair-weather Janna periodically summons a soothing current that blows down the nearest lane, and occasionally into the river, healing allies caught in its breeze and granting bonus movement speed to those who move along it. Casting Howling Gale or Monsoon will disrupt the current, ending its effect.

W – Zephyr ACTIVE: Janna gains a massive burst of movement speed, is ghosted, and may travel over terrain for 5 seconds. While active, each ally that Janna touches gains bonus movement speed for a short duration.

E – Eye of the Storm Janna shields an allied champion or turret for 5 seconds. While the shield holds that ally gains bonus attack speed and their basic attacks deal a percentage of their damage to nearby enemies.

R – Monsoon ACTIVE: Janna knocks back all nearby enemies based on their proximity to her, stunning them for 0.5 seconds. She then channels for up to 3 seconds, slowing all enemies who attempt to approach her and knocking down any who attempt to dash within the storm.

Moving or reactivating Monsoon ends its effects immediately.

3 Comments

BALDG1VEN BOOMER1 votes

I think you missed Memes & Games

Núrse MeÐúsÂ1 votes

I personally think that Janna if fine being a Janna main since season 1. If you would like to discuss join the group. https://boards.na.leagueoflegends.com/en/c/gameplay-balance/Jyl0GuLo-the-state-of-janna-2017

Tiniest Turtle1 votes

I love Janna to bits, but would love a modernization of her kit. Her E gives AD which I always found weird for her character. I wouldn't expect the guardian wind spirit of the dispossessed of Zaun to be directly contributing to some crazy marksman's murdering power. She seems like her combat identity would be based around keeping her squishier backline friends out of harm's way with movement speed and shields and turning engagements on the attackers' faces with CC. I'd kinda picture her as the counterpart to Ivern, complimenting teams whose backlines need the protection instead of assisting your divers.

A new passive would be amazing, since her's is pretty dull. I'd still like the whole "get to the Janna" thing to be present in her kit though, to reward positioning. Her Q could just use a dusting off really. It's really a good ability as is, but I'd like it to feel more satisfying to use. Her icons and model are outdated too. Janna could be a lot cooler looking now that she's an elemental spirit thought form thing instead of some poor orphan with an affinity for air.

I'm pretty sure I've said before on the forums somewhere that working with physical phenomena as a wielded weapon limits creative freedom. The best example of this is the freljord champions. A lot use ice based attacks, and although they serve different purposes, you know that when it comes to them you're gonna be seeing a lot of slows and stuns. That's just what ice attacks do in gaming. Wind can be an even more difficult media to come up with unique and magical feeling abilities that still feel fitting of a wind based caster. What does air do? Pushes stuff around. In gaming it's pretty much assured there's going to be knockups and movement speed boosts. If Janna ever does receive an update I hope they can nail the idea of wind mage while keeping her skillset inspired by a purpose in the game instead of by abilities that fit the concept. They have some interesting things they could work a mechanic out of thanks to her new lore though. Something making use of her ability to become a bluebird, or some mechanic based on her being more effective based on allies' 'belief' in her.

Also, she's not the storm's fury anymore, she's a sweetheart to poor orphaned children :'( she needs a new title.

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