Some Janna Ideas to Toss Around
Just a couple of ideas to play with, thoughts and suggestions welcome.
Janna
P – Eventide Fair-weather Janna periodically summons a soothing current that blows down the nearest lane, and occasionally into the river, healing allies caught in its breeze and granting bonus movement speed to those who move along it. Casting Howling Gale or Monsoon will disrupt the current, ending its effect.
W – Zephyr ACTIVE: Janna gains a massive burst of movement speed, is ghosted, and may travel over terrain for 5 seconds. While active, each ally that Janna touches gains bonus movement speed for a short duration.
E – Eye of the Storm Janna shields an allied champion or turret for 5 seconds. While the shield holds that ally gains bonus attack speed and their basic attacks deal a percentage of their damage to nearby enemies.
R – Monsoon ACTIVE: Janna knocks back all nearby enemies based on their proximity to her, stunning them for 0.5 seconds. She then channels for up to 3 seconds, slowing all enemies who attempt to approach her and knocking down any who attempt to dash within the storm.
Moving or reactivating Monsoon ends its effects immediately.