yauso needs more windows for counterplay
its not that he doesn't have counterplay,, its just that he has an answer to every time his window is up.
take for example.. his passive
to trade yasuo you need to auto him wait for his passive to fall off then go in, but then he has a windwall
but he also has windwall, which does have a long cooldown can can be played around,
he also has his tornado.. which is easily dodged, except he can use it during his dash for a point and click cc
and when his windwall is down he is still a pain to hit with a skillshot because of his dash, which forces you to play AWAY from the normal "safety" of your minions"
i mean sure he has is weaknesses.. but every he always has something else up to cover that.
take syndra for example
if she misses her stun.. she has NO means of escape for 15 seconds
take nidalee... if a spear misses... her damage for the next 6 seconds is going to be complete trash, and if you get in her face she is FORCED to retreat because she needs her hunted passive to deal remotely decent damage and her spear does almost nothing at point blank range.
even champs like
who have answers to MOST situations.. still are laughable when fighting champs like
who can constantly slow them, and other champs can still play around his E and his VERY long ulti cooldown.
Lux needs her entirely 3 abilty combo to 1 shot somone which although does have a short cooldown if her ulti gets reset still leaves at least a 10 second window where she has nothing.
pull is ABSURDLY wide and is near impossible to dodge if your out in the open even with a dash, but staying near minions makes it near impossible for him to hit you with it and it has a very long cooldown
yasuo while in THOERY has skills that have cooldowns and counterplay.. really doesn't have any when in the hand of someone knowing how to play the champsion.
there are no "windows of opportunity" to go in UNLESS said player makes a mistake THEM-SELF.
during seaosn 4 when i played nidalee mid lane.... i would win against yasuo about 80% of the time in fact.. i won against 100% of the yausos who did NOT properly use the knock-up on thier dash
but at the same time those 20% who DID use it... i had 100% loss rate vs
unless yasuo HIMSELF fucks up.. and keep in mind... its yasuo... having them fuck up isn't something that's all too uncommon.
but UNLESS they do... you cant stop them. then when they hit 2 items.. it almost donest matter even if they DO fuck up as long as don't COMPLETELY fuck up.
is never going to pounce in on you (and survive)