Mobility is the issue behind all of riots balancing

Divewing··4 votes·401 views

So we have a champion(s) like Zed Ahri , who are supposedly the benchmark of "balance" (more or less). Riot reckons that high skill cap+mobility is fine, which to some extent it is, and easier/less risky to use abilities (point and clicks etc), are usually on immobile champions (eg old/live Veigar). Unfortunately, Riot seems to think that if a champion with less risky abilities is strong, they require a nerf, whereas the ones who dont do not (eg nerfs on Veigar Syndra Azir, but not on Zed Ahri [yeah she was nerfed but hers don't compare with the other 3] ). Im going to talk specifically about syndra and veigar first, since they are more or less the same for the sake of argument. Veigar and Syndra both have no mobility, not even a MS buff of any kind, they were supposedly compensated for by this with hard cc (and a slow for syndra), and strong burst. Now champions such as these are ones that would be dangerous to approach carelessly, so proper thought was required BY THE OTHER PLAYER before considering trades/all ins etc. This point is where the problem is. Riot immediately assumes the best of the situation goes to whatever champion is getting eyed up by the nerf bat, which is fine, but saying Syndra has no counterplay because she stuns ults ignites is somewhat naiive. OF COURSE THERE IS NO COUNTERPLAY FOR THAT, YOU JUST WALKED INTO STUN RANGE AND EXPECTED TO NOT GET SMACKED IN THE FACE. To be honest 8 times out of 10 if syndra hit her stun you probably deserved what was coming, the other 2 times are probably very nicely honed mechanics on her part (in spite of this i do agree the stun hitbox was a bit big, but of course riot took that 5 miles too far). Veigar is similar in that if you get that close without taking proper care you are going to get killed. Heck veigar was easier to deal with than syndra because of a really mediocre early game especially levels 1-5, you had all that time to try and kill veigar, but now that its 40 minutes in and he 1 shots you hes OP? Pssst, hes kinda supposed to do that.

Next up is Azir. He got syndra stun treatment on his soldier range, yeah it probably needed attention of some kind, but heck he now is pretty much forced to be in annie q range to use them even remotely effectively (considering the meta it IS a problem). It's almost like Riot has mixed feelings about low mobility/immobile champs, they want them to be punishing to careless players, but want to spoonfeed how to counter the champions to the playerbase, "adjusting" if needed.

Heck even as far back as when Elise was nerfed: "Her early game clear is too fast, q monster damage nerfed" (ok....LeeSin) "Her early game ganks are too strong, E range/hitbox/duration nerfed" (ok........LeeSin)

Honest truth here, I am silver, and I hated playing against Veigar (stupid bs 2.5 second stun), azir and syndra harass was annoying, but if i could beat competent players playing those champions 50% of the time playing post nerf Talon I dont see an issue with them at all, because every time i died playing against any of those 3 champion, I deserved it. For example, I used E when Syndra had W 1st part active (proceeded to get w-e-q-r-ignited), and when i jumped in on late game Veigar without bothering to look at his items because i was fed, he was dying in 2 seconds anyway right? (zhonyas flash- stun-q-ult-ignite), or maybe when i jumped on Azir, and got ulted immediately right into his whole team (gg baited, rekt). ^I had all of this coming, I was foolish, careless, and stupid in every scenario, too sure of myself and disregarding the strengths of each of these champions because I had a blink and they didnt. Even now I find myself getting outplayed by the occasional Veigar (no one plays Syndra anymore, and Azir on the down slope too)

What frightens me most is the amount of people you see crying over Lissandra SHE HAS BARELY CHANGED SINCE SEASON 4. I played her in season 4 to somewhat good success (which I attribute to lack of knowledge on my opponents part mostly), and was surprised and excited to see her picked up in professional play, but apparently her cc is too strong.... Ummmm, short range and little mobility (a long cooldown delayed blink that does get completely ruined by and hard cc). Watch basically any game of OGN/LCK with Lissandra in it and at some point Monte will probably say something along the lines of "Lissandra will be nowhere near as effective when (insert any adc champ) has QSS", and before i get the classic "SHOULDNT HAVE TO BUILD AN ITEM TO COUNTER A CHAMPION" Lissandra cannot afford to ult whichever adc has QSS in those games because it gets removed, the adc escapes out of Lissandras range (90% chance E was used to engage) and Lissandra gets dumpstered by 4 other people or even 1v1d by the adc. Sure zhonyas and qss counter Zed, but press R to safety. Not quite sure why I typed this last segment though, I bet Lissandra will be nerfed, shes another champion that punishes careless mobility, seems if someone gets instakilled without counterplay because they got stupidly close or abused their limited/only escapes its a nerf warrant

TL;DR Immobile champions have huge power as a trade off to little/no mobility, nerfing them based on those strengths is unfair to that champion, because if whoever they were playing against ended up in a situation whereby they find themselves overwhelmed by said strengths, chances are they deserved it. It seems no champion is allowed to be a Master-of-one (or two) Veigar , and balance is considered to be anything that is Jack-of-all-trades Zed LeeSin.

7 Comments

stuartk112 votes

I do think that Talon is more balanced than people give him credit for. He's still got snowball potential (like most other assassins), but does have to take a great risk when he is attempting to go in for an assassination.

Vistha Kai2 votes

Yasuo Yasuo is overnerfed. I can pick like 99 different champions and dumpster him completely and end the game before he even gets his IE/Shiv. Opinions like "BUT WOMBO COMBO, BETTER BAN YASUO" are just laughable. Having Yasuo Yasuo with MonkeyKing Wukong or Malphite Malphite isn't any different from having two of Amumu Amumu, Orianna Orianna, Malphite Malphite, MonkeyKingWukong, Leona Leona or Ziggs Ziggs in the same team. And the second case is much more dangerous, because, say, Ori will also halve your team's HP bars, if not outright killing mid and adc.

Talon Talon's last nerf didn't touch his damage. If you are quick he is just as deadly.

Veigar Veigar's 2.5 second stun is a problem, if it had fixed duration - like Syndra's - I could care less.

LeeSin Lee is a ball of stats that will never be forgotten, unless his Q will deal 0 damage.

Zed Zed... well Zed's Zed. At least he doesn't have hard CC and has one situational slow. People bitch about him, but I say "git gud".

Syndra Syndra. She had a title of a lane bully, because in the game with 130 champions somebody has to, right? The fact that now her level 1 Q deals less damage than AA? That's no OK. Before I could kill people at level 3 if they didn't respect me or didn't care to dodge. Now trying to trade with pre-level 3 Q is huge a waste of mana. Stun might've been forgiving, but I'd rather have it working and being slightly bigger, than to no work at all.

Divewing1 votes

Hear hear on Zed. I reckon his lane is perhaps a bit too safe, kinda removes his vulnerability, but overall i reckon hes only as good as his player makes him. Lee Sin, while people defend him with "he has high skillcap", is very forgiving and easy to make something work, even just by pressing buttons

64931067_DEL1 votes

Talon is no more balanced with silence removal. You have 1000 ways to rekt him with a simple snare/stun CC (almost all support have this) or simple dash (almost all AD have this) or simple burst him out (almost all mage, even Xerath and Ziggs can burst him down with a full combo). And all victims can simply summoner 4 away, let Talon stand there and cry out loud. Talon is now only appear in funny games, where no people know and face him before. As a main Talon, I have tried to make him playable again, but cant. You have an blink ability that cost too much (high mana cost, high cooldown) and bring too less (an enemy-jumping with a shitty 99% slow ON 0.25 SECOND, gosh and amplifying dmg by 3% most time of the game). Riot just fix Talon from "no (dumb) way to counter" into "get rekt, there is plenty of simple ways to beat you down".

Maybe because the old Talon can beat Zed down with a extremely high level player (Hmm... I just remember Dade and Xpeke)

Divewing1 votes

Blink on high mana cost....? 35.......................................................... You sure you main talon?

64931067_DEL1 votes

Sorry for the mistake. I just want to said that it have high cooldown and bring less.

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