Suggested Buffs for Twitch
I enjoy this old school carry immensely, but I'm not alone in my opinion that he's been left behind many other ADC's this pre-season and that what little attention he's received just isn't enough. What I have in mind is nothing major and will, in all likelihood, go ignored, but here's my proposal for whatever it's worth.
Deadly Venom
Current:
Twitch's basic attacks each apply a stack of Poison icon Deadly Venom, dealing 12 / 18 / 24 / 30 / 36 true damage over 6 seconds and stacking up to 6 times for a maximum of 72 / 108 / 144 / 180 / 216 true damage over the duration.
Add "A Double Dose!"
Twitch's critical strikes apply 2 stacks of Deadly Venom.
Twitch's passive is one of the things Twitch players enjoy, but what I do not enjoy is having to back off early before applying all 6 stacks of it onto a target or risk being crushed. If we were allowed to speed things along in some way outside of investing everything we have in attack speed then it would allow greater versatility in how Twitch is built and played.
Contaminate:
Current
Active: Twitch damages all nearby enemies afflicted by Deadly Venom, dealing them physical damage increased by each of their stacks.
Base Physical Damage: 20 / 35 / 50 / 65 / 80
Bonus Damage per Stack: 15 / 20 / 25 / 30 / 35 (+ 20% AP) (+ 25% bonus AD)
Change, "I'm no magician."
Base Physical Damage: 20 / 35 / 50 / 65 / 80
Bonus Damage per Stack: 15 / 20 / 25 / 30 / 35 (+ 30% bonus AD)
Contaminate is Twitch's only skill that utilizes AP, but he's not exactly the definition of a hybrid carry. My suggestion is merely remove the AP damage and provide a minor buff to the bonus AD damage.