[Champion Rework] Galio: The Sentinel's Sorrow

Remlap1223··5 votes·7,259 views

Passive: Runic Skin

Galio's skin absorbs lost mana from enemy spells. After 5 ability casts from enemy champions, Galio's next ability costs no mana.

In addition, all of Galio's abilities scale with his total magic resistance.

Q: Sentinel's Sorrow RANGE: 940 COST: 70 / 75 / 80 / 85 / 90 MANA COOLDOWN: 7

Active: Galio fires a concussive blast from his eyes to a target 235-radius area, dealing 80 / 135 / 190 / 245 / 300 (+ 60% AP)(+30% MR) magic damage and slowing enemies hit for 2.5 seconds by 24 / 28 / 32 / 36 / 40% (+1% per 100 AP). The slow's scaling is increased by 1% per 1% of Galio's missing health. If the slow's scaling reaches 100% or greater, the enemy is rooted for the duration.

W: Gargoyle's Bulwark RANGE: 800 COST: 75 MANA COOLDOWN: 16 / 15 / 14 / 13 / 12

Ally Cast: Galio shields an allied champion for 4 seconds, increasing their armor and magic resistance by 15 / 30 / 45 / 60 / 75 (+20% MR). Each time that unit takes damage, Galio is healed for 25 / 40 / 55 / 70 / 85 (+ 30% AP) health per hit. The heal is 20% weaker than the last for each consecutive hit with a minimum of 20% effectiveness. (-1% consecutive penalty per 100 AP).

Self Cast: Galio sheilds himself for 4 seconds, turning all incoming damage into magic damage. Each time that he takes damage, allies within 500 radius are healed for 25 / 40 / 55 / 70 / 85 (+ 30% AP) per hit. The heal is 40% weaker than the last for each consecutive hit with a minimum of 20% effectiveness (-1% consecutive penalty per 100 AP).

E: Wings of Night RANGE: 600 COST: 75 / 85 / 95 / 105 / 115 MANA COOLDOWN: 12

Passive: Galio's basic attacks deal magic damage, and scale with 30% of his ability power (+1 AD per 10 MR).

ACTIVE: Galio claps his wings together and launches himself forward, dealing 50 / 100 / 150 / 200 / 250 (+ 10% AP)(+100% MR) magic damage to all enemies in Galio's path. The force is so great, a gust of magical wind follows behind him behind him that increases allies' movement speed by 20 / 28 / 36 / 44 / 52%. Galio does not gain a movement speed bonus, but his attack speed is increased by the same amount instead.

R: Idol of Durand COST: 100 MANA COOLDOWN: 150 / 135 / 120

ACTIVE: Galio becomes a statue and channels for 2 seconds, taunting nearby foes and reducing incoming physical and magic damage by 50%. When the channel ends, Galio bursts out of his statue form, dealing magic damage to enemies within range. The damage is increased by 5% for each attack suffered while channeling, capping at 40%. If the channel is canceled, the damage radius is reduced to 575 instead of normal.

Galio can cast Bulwark for and use instant cast actives, such as Ignite.

MAGIC DAMAGE: 220 / 330 / 440 (+ 60% AP)(+30% MR) MAX MAGIC DAMAGE: 308 / 462 / 616 (+ 84% AP)(42% MR)

11 Comments

Flyer Beast2 votes

Nice overall rework, here are my suggestions Passive: Good, but don't make the next ability cost no mana. We learned this lesson from Lissandra. Making it so that he gets half the mana spells cast on him use is a GREAT idea. Q: Better Name, and I don't think galio thrives off of missing max health. Otherwise really good. W: Totally Good. E: Passive I don't like it. I rarely ever use basic attacks on champs as galio. I like the ally movespeed gain, and how galio launches himself forward, but galio gaining attack speed I do not like. Again, I rarely ever use basic attack as galio. R: Totally Good.

Zenswayx2 votes

Coming from a guy who plays Galio i feel like he really does need this rework. Everything about this rework i like except for one thing where i agree with "Flyer Beast" is that he doesn't really need the attack speed bonus. For example, if you're in range to get into auto attack range with galio that person is either doing something wrong or they just don't know how weak is auto attack range is. So something different other than a attack speed bonus would be nice and i wouldn't do a movement speed bonus to Galio because thats a bit TOO much. but everything else is fine especially his dive in because he really does need a engage for his ult. naturally if you dive in like that it's most likely going to do a knockup effect but i don't see much problems with this rework i'm definitely on board with this.

Lord Dusteon1 votes

I like all the changes (thought the ally heal on W might need a lower base amount), but giving the dude a gapcloser AND keeping his AoE taunt field with 50% damage reduction is way too much.

Champion Skin1 votes

Ehhh... it seems fine I guess... However I believe the range on Q is a bit to high as it has the possibility of Snaring opponents and if combined with his E this could be a problem... Oh and also if Galio get's max CDR his Q will go from 7 -> 4.2 seconds cooldown... and it last 2.5 4.2 - 2.5 = 1.7 seconds... So the snare can will have about 60% up time which is quite a lot (if Galio can consistently hit it)

ModKnightsKemplar1 votes

I like Galio, and you've clearly done some thinking. Looks like a good update for the champ. I hope that someone at Riot sees it and can use some of your ideas.

Remlap12231 votes

Well I appreciate everyone who chimed in so far, but full disclaimer that this is a very experimental kit, and I was just spitballing ideas. Nothing is concrete, ESPECIALLY the values. I'd need some math help to figure out the idea ratios because balancing AP and MR is very hard, and with all the items in the game, yeesh, just thinking abou that is giving me a headache.

Ale non è male1 votes

I like galio, but i can see how freaking OP it would be this. Basically the power of any spell got improved by A LOT + he wouldn't have anymore mana problems + a lot of extra abilities here and there would have been added

blaze the pyro1 votes

Im a galio main... and I just found out about this..... and my first reaction was "no no no no no no no no no no no no no why?!? D:"

w/e I find a champ I like and feel I can main its always taken from me.. first Karma, then Soraka, then Sion, now Yorick... and soon galio?! T.T (though I will admit, the Sion and Yorick ones are fairly good)

I will admit there are some good points (aka the buff to galio's passive but add it to autos as well? I mean who will auto with a melee champ in mid, so its sort of a safe buff that wont over power it)

his Q.... up the slow % per missing HP... otherwise looks the same as before.. I am happy :)

his W.... instead of just buffing the Allie's defenses flat.... perhaps make it scale off of Galio's own armor and MR.... and give the flat stats to galio.. while buffing, the heal if its on an Allie, and nerffing it if he uses it on himself like... I dunno... 50% for "on allies" and 30% for "on self"?

his new E... well.... you can remove the "AD for MR" thing if you put it on his passive(which would be a million times more useful!)... could also make it like Taliah's ulti, you know she casts it, and has the option to ride it or jsut let it go, if ride it, those buffs, if let it go, just flat damage to enemy, otherwise THANK GOD this looks ssoooo much better!

his R.... dosnt look like you changed it.... so I am happy... however the "damage cap" I feel should be based on skill level, not flat 40% all levels... so 30% lvl 1, 40% lvl 2, 50% lvl 3? (I dunno, I just feel 50% is a good point for it, as it is also the damage reduction %)

oh... and plz keep the same voice for galio.. I like the current one :(

NEUROT3571 votes

just leave galio alone. his kit is old but still very powerful if his teammates rally around him. I like him because he is an excellent anti mage mid laner ,decent support, and can even top vs some team comps. whats next, a varus remake?

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