Can we get Atma's Impaler back?
This is a damage creep meta. Without damage you serve a very specific purpose at a very specific time.
In a normal game, your time as a pure tank is ONLY relevant from about 18 minutes to 29 minutes.
This very narrow time window is basically nothing for pure tanks. Because before 18 minutes, you don't have tank items yet. And after 29 minutes, everybody else has their damage creep penetration items, so your tank stats are basically useless.
If you want to be decently relevant in this game, you NEED damage.
This is why the only juggernauts that can build straight tank and be semi successful are Nasus and Volibear, because they have so much damage in their kit alone they don't need offense. They still die incredibly quickly though.
Everybody else in the game builds the 'off tank' items like Black Cleaver, Sunfire, etc. that gives them the damage to fight back with but still gives the defensive stats to soak a bit of damage.
This isn't season 2. Frozen Mallet + Atma's Impaler does not make or break top lane anymore. Atma's isn't even meant for the tanks, it's meant for everybody else.
If I'm playing Jarvan, I NEED damage to be relevant, but I want a little but of defense as well. I'm gonna build atmas for that armor, and that max hp scaling AD means that thing will continually pump out damage as my build path progresses.
Hell, even as an adc, I see I need armor, so literally my only option is Guardian Angel. Now I can build Atma's, and have AD/Crit with armor.
#BringbackAtma's
Titanic Hydra is the new Atma's Impaler. It's an item that lets you do more damage the more health you have. But what are the differences?
.
+ 

]} INTENSIFIES
+ Atma's






+ Atmas + Full tank.
.
with
+
+
+
+ Atma's
2091 Base HP
+2150 HP from items
+300 HP from SOTA
+209 HP from runes (9x .5%)
=4850 HP
+25% base attack damage
Spellblade does 250%
+72 damage per attack.
On-hit slow
Rage
Sterak's lifeline
Obscene health regen
#MUAHAHAHAHAHAHAHAHAAA
unstoppable