When are you going to fix Talon's kit interaction?
I'm sure most of you will rush the argument "omg talon op 1shot". No,
is not overpowered and doesn't 1shot as fast as you think. He's mostly affected by Lethality changes, infact he's the only assassin that keeps getting constant nerfs without any compensation.
Here's a list of Assassins that got changed/nerfed/buffed/adjusted in a way or another:
I'm pretty sure this is almost the whole Assassin list "rengar changed to diver" and most of these champions become godtier even if nerfed were compensated with buffs/adjustments.
You know what all these champs have in common and Talon doesnt? a reliable gap closer "excluding Yi", but what does
have that will fool a lot into thinking he can easily approach you? a short range "Q" , and a wall jump "E" that doesnt give any MS boost pre or post the jump, infact the jump speed is dependent on your MS which was nerfed by 15 post rework, and doesnt give any form of passive/damage amplifier "like
's old E used to".
To be honest I miss the old Talon, his NICHE was a AOE damage assassin, untill Riot decided to dumpster his AOE damage and change him into a common single target autoattack passive reliant "really Riot? we asked for another passive and you again kept it a AA passive?" assassin that most of his damage is in his passive, you miss your passive you dont deal that much damage, the whole kit is revolved around it.
You wanna know what's wrong with
? Let's compare.
Passive: old:- deals additional AA dmg to slowed/cced enemies, doesnt need stacking, gets amplified by his old "E" and crit strike, works in the jungle as well. New:- needs stacking, takes 2 second to apply full damage"could be healed", can be applied per cycle [[ which means if you land W twice and hit Q, u apply passive but as soon as u use your R, it wont stack until bleed ends]]
Q: old:- two way damage: 1) AA reset that deals damage, could be amplified by old "E" and crit and passive [[means u could 1shot sometimes with enough damage and crit]], great splitpushing spell 2) deals additional bleed damage New:- ranged spell that deals less damage, unreliable gap closer, stacks wound for passive, gain additional damage if in short range "mini crit", doesnt work as AA reset ability and cant be used to splitpush, to deal good damage you need to give up your only gap closer and get in melee range using your R mostly.
W: old:- : mid range with good width fast cast spell that applied 2 second slow in both ways, used to deal more damage than the new "W", damage could be amplified by old "E" New: gained insignificant and confusing additional range, lost width and speed, lost damage, cant be amplified since talon lost "E" amplifier, applies 1 sec slow on the return only.
E: old: reliable gapcloser, could be used to outplay skillshots, applies little slow that benefits
AA, amplifies all damage for additional 15% at rank 5
New:- jumps walls with 0 ability to cast spells besides R midair. I dont get it why cant i cast Q midair?
R: old:- used to deal reliable AOE damage that actually made
a good teamfighter
New:- deals less AOE damage, mainly used to stack passive, additional MS was added.
To sum it up, you reworked Talon to make him a teamfighter, but the old Talon used to be that with his AOE damage which you took away from him. his biggest problem is you turned him from Assassin to soldier.
even one
help them to doing this even during late game.
/
which makes him an early game terror as he can gank lanes from unpredictable paths and fuck the enemy jungler as well granted his early game strength. Which brings me to the next point, I haven't really played talon pre rework but from what I've seen he used to be a lot weaker pre 6 and easily abusable by most assassins. Now he's one of the best lane bullies in the game; especially in top lane.
poor kit