Thumbs up to Riot Balance team...
I see ppl complaining all the time about
broken this... nerf that... gutt this, buff that.
I don't think people realize how hard it is to keep this game balanced. Lets do a little bit of maths.
There are about 125 champs in the game. Each champ has 4 skills and 1 passive. There are about 100 items valued over 2000 gold that would be considered full build items. I'm not going to consider all items as that would just be too many.
Each item can potentially affect each skill and passive of a champ. That mean, 100 items times 4 skills and 1 passive equals 500 variations of 1 champ.
Now there are about 125 champs. So that's 125 times 500 variations equals....62500 potential combinations and variations.
That's just champs and items. You still have to consider runes, masteries, and how the abilities themselves interact with the items passives and actives. You also have to consider team compositions like Yasuo and Malphite.
I remember Diablo 3 before release promised something similar in terms of pvp and massive combinations and customization with only 5 champs. They soon had to dumb it down and delayed the pvp aspect of the game because it was simply too hard to balance. And blizzard is really uptight about balance.
So if something is broken, op, needs to nerfed or buffed, instead of complaining, just take the time to consider, it is a massive workload and riot will, eventually get to it.
Because, unlike blizzard, they give us a game that is playable/enjoyable, even if broken at times, like sated/juggernauts, they give it to us, instead of delaying it or not giving it to us at all like blizzard.