What if all champs had 15% ~ base crit and crit's did 150% ~ damage?

Valhalla Rising··2 votes·617 views

Imo I think it would add more flavor to the game mechanic if crit was present from level 1, but did less damage.

Before I continue I'll state that I have very little idea how much bonus damage would need to be lowered to make way for more frequent critical strikes, perhaps 15% crit is worth more or less then 50% bonus damage at different stages of the game, champions, and with different builds, i.e. IE..

But Id guess for this to work the base crit would have to be between 10-15%, and the critical bonus damage between 50-75%, down from 100.

With this, all of the sudden small sources of crit from items like zeal/tri force, avarice/ghostblade are much more relevant with or without infinity edge.

I think this would open up a massive amount of build paths that would add strategic diversity to the game while improving on the faults of RNG crit mechanics.

If an ad champ builds no additional crit, they will have a 15% chance to do 50% more damage ont hat attack, which is much less than 100% so it's not as impactful when they do not crit.

Of course some champs may/will require tuning to adapt, like tryndamere/pantheon, and I believe this can easily be done(faith in the dev's).

Like I said I don't know the exact balance needed to make this work but I believe in the idea of reworking crits period and hope it inspires change.

9 Comments

The Bearded Bard2 votes

Crit shouldn't even be a thing.

El Condor Pasa1 votes

{quoted}

Imo I think it would add more flavor to the game mechanic if crit was present from level 1

2% crit chance from masteries was gamebreaking. 15% base crit chance sounds hilarious.

Sona Ping1 votes

{quoted}

15% base crit chance sounds hilarious. So you approve! I do as well.

El Condor Pasa1 votes

I'm indifferent. Its an interesting way to spice up the early game, but it has that URF novelty to it. Its all fun and games until someone gets hit with a couple "lucky crits" and auto-loses the lane.

insaiyanbacca1 votes

i could see some sort of featured gamemode coming out of this though i doubt riot would add this into the normal game. like something where everyone has 15% crit chance, but this would be special crit chance it would affect autoattack spells(ap or ad scaling ones) and any cc but knockups(as in it would have a chance to increase the duration by a little bit). while this would be interesting in the normal game i doubt it would happen but riot could make an interesting gamemode out of it perhaps

Oddysseas1 votes

Tryndamere and Yasuo wanna suck your d!@& for saying this, but no, bad idea...

Oddysseas1 votes

Yasuo with 30% crt chance from the start and trynd with 50% at max rage lol, that would be insane bruh

LadyRenly1 votes

Ehh...no thanks. But that is just me. I like how crits are kind of a non factor at the start.(still gotta love the 1 crit rune cheese tho)

MindSmash1 votes

you could have someone chip away at every one of your mistakes, then lose simply due to random luck? that's really dumb. Early on, the details which dictate the flow of the game should not be left to rng but to the synergy and gamesense of the people playing.

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