I just find it funny how ADC mains complain about assassins having targeted (often manaless) skills

FalconPawwwwnch··50 votes·6,015 views

When all of their damage is rightclicks lol

When you ask them why ADCs are allowed to get away with it while assassins aren't they'll completely avoid the question and say it's okay "because they're ADCS so it's okay."

Wat

91 Comments

Saixos48 votes

It's because ADCs deal damage over a longer period of time, while assassins damage is nearly instantaneous.

Take Leblanc for example, if Leblanc gets within 500 units of an adc, the adc is pretty much guaranteed to die. Within a time frame of about 1.5 seconds.

Meanwhile, if something else gets within range of an adc, lets say a bruiser, the bruiser can survive for probably 3-4 seconds at least, give or take some.

During those 3-4 seconds, the bruiser has plenty of time to run away or counterattack the adc, or at least has some time to react. ADCs on the other hand get pretty much no time at all to react to the point and click instant burst abilities, they just die. The only thing they can really do to prevent it is build some defensive items and stay as far away from the assassin as possible. Which is pretty damn difficult when the assassin in question is hiding in a bush, or has 3 jumps like Mrs Akali, or has stealth like Mr Rengar the kitty cat.

There's your explanation.

qetzel4 votes

BUT if Leblanc gets within 500 units of a bruiser, the same thing happens. Le Blanc can't kill a bruiser either, or at least not for 3-4 seconds at least. (Of course, unless she is fed, but the same is true for a fed adc)

Try "If an adc gets within 500 range of an adc", normally one dies within a time frame of about 1.5 seconds late game.

Your examples were not similar.

Saixos5 votes

The reason I chose the examples I gave is because of generally accepted strengths and counters in LoL.

Generally speaking, an assassin will be able to oneshot/nearly oneshot an adc level ~8 onwards for the majority of the game, until the adc buys defensive items, and even then there's a good chance. As an ADC, I can avoid confrontation with an assassin or kill him if he's not powerful enough to dual me/I've gotten an advantage in lane, but that's situational. In most cases, assassin VS ADC 1v1 the assassin will kill the ADC (Or pop GA if ADC has one).

Generally speaking, an ADC will be able to kill a bruiser in a 1v1 due to ADCs being able to kite and most adcs used having some form of mobility nowadays. Sometimes bruisers will be able to annihilate ADCs, like irelia VS ashe, but in most cases an ADC has an advantage when combating a bruiser.

The difference between these two cases I have already outlined. It's not a question of equal roles facing each other, it's a question of equal counters facing each other. If we use an oversimplified example, rock paper scissors, then the way I would compare it is in this, rock can immediately crash onto scissors once and destroy them. But scissors need to cut up paper a lot, it takes some time, and a considerable more mechanical skill is involved than letting a rock drop on a pair of scissors.

I realize that my examples are oversimplified, but in this situation we HAVE to oversimplify things if we are to make general claims. Everything ever is situational in league.

One last thing I want to point out is that you used the words "late game". ADCs have their late game fantasy, and I'll admit that for some ADCs the amount of damage they output at that point is also comparatively high.

BUT the thing is assassins can usually one-combo an adc by level 8 onwards, as I've already said, especially if the assassin gets a kill or 3, even if the adc did laning perfectly and is relatively ahead. They'll be behind on levels compared to the assassin in mid/top lane as well. ADCs need to deal with assassins being annoying and oneshotting them with (sometimes) point and click abilities from like, 10-12 minutes onwards, give or take. A game usually lasts for over 25 minutes at LEAST. ADCs are threatening and deal ridiculous amounts of damage after they get their second item if they're ahead, or third/fourth item if they're behind. On average ADCs reach the point where they're scary far later, the enemy team has to deal with a powerful adc opponent for a (relatively) shorter time than the adc has to deal with the annoying point and click assassin that will oneshot him if he comes near.

Sorry for the wall of text.

qetzel2 votes

I have just realised that I have no life... I was already on the boards... Oh well.

Don't apologise for a wall of text as long as you occasionally hit the "enter" button. A proper reply is always better.

I agree with a lot of what you have said there, but I still have two concerns.

  1. If you are comparing how easily an assassin can defeat a squishy champion I believe a fairer comparison is how easily an ADC can defeat a squishy champion. I believe that the metric we use for "damage output" should be the same, in this case, how long will an adc last.

  2. If ADCs ever get to the point that they are scary (scarier to almost everything than an assassin) with point and click attacks then suggesting that ADCs are correct when complaining (if they ever complain) about other mostly point and click damage sources. I feel that your answer is missing the point of the OP, to wit, "don't complain about high point and click damage if you deal high point and click damage".

pls update shy1 votes

It also depend on some ADCs. For instance, I won't complain about 1 second instagib burst if I'm playing Graves. Simply because if I see a LeBlanc coming, she's dead. Graves can 100-0 almost anyone whens he ahead, and he usually wins lane due to being the best lane bully in the game alongside Corki imo. On Vayne or Twitch though, they're AS oriented ADCs who needs a fight to last awhile for them to be effective, and are prime targets for assassins because they're so squishy. That's a case where I'm going to be asking my team to peel like mad because if they don't I'm dead.

o Majesty o1 votes

you can be Graves or be a Draven with an IE and SHIV that one shots a Leblanc with an auto attack that crits and does like over 2k dmg.. LOL.. at least that Leblanc has to mash 4-5 buttons to burst someone or you down.. but its nothing compared to getting killed by that one auto that crits and you cant even dodge it! LOOL

Onegarion1 votes

I think this is more of a problem with crit and not so much wrong with ADC tho. I do think it is a problem tho

5G8Nri0B5415 votes

Unless your build is complete and it is late late game, chances are right clicking isn't going to insta-kill you. An Assassin will insta-kill you the moment they reach 6.

And if you happen to be on the immobile side of the ADC spectrum, there's nothing you can do about it as you can't rocket jump or valkyrie out.

FalconPawwwwnch34 votes

And if you happen to be an immobile melee, there's nothing you can do about ADCs with red buff

Yea I can make situational arguments too

5G8Nri0B547 votes

Because assassins happen to be immobile melee champions.

k, gotcha

FalconPawwwwnch27 votes

Because every ADC happens to be immobile. Again, I can throw an equally situational point to your initial premise.

Are you going to give a good argument? I can keep playing these games too. Not every ranged AD loses to assassins, and not every melee loses to ADCs, yes this is well known.

DarkenedSoul4204 votes

Ginga is right

Decaedeus13 votes

Why was he right? You can't just randomly say "XXX was right" without proof. For example, I'm just gonna throw it out there: Hitler was right.

Personally, I agree with Falcon: Assassins are supposed to deal with ADCs well; Assassins are fulfilling their job. AD carries aren't supposed to be able to six-hit a Mundo lategame; tanks should be able to survive more than two seconds against an AD carry.

JevelFaithful3 votes

He'S right because an adc isn't going to right click you to death in a second unless he's at 4-5 DAMAGE items or unless you have 800hp and 0 defense (in which case, why are you that squishy and alone?) An auto attack will deal max 300 dmg late game (that is with said 5 damage item). Let's say the usual "instant burst" is 2-3 AA or equivalent*. that's bellow 1k hp before resistance. Not enough to kill anyone.

Many assassin, however, will deal that damage and more instantly and after resistance. And they becore a real threat as soone as they get their ultimate (that's the fun part of being a caster).

Also because (listen to this if you're not too deep in troll mode falcon pawwwwwwnch. I know you are anyway), mobile assassins have a death range of 600+ while mobile adcs have a death range or 400-450.

*A standart adc has 1-2 attack skill, only one of those is usually some kind of AA-reset. For an adc that is pure offense (like tristana or Grave, then they get maybe 2 AA-worth more. But then again, they just blew all their skills. Like an assassin does.

qetzel2 votes

But still, why is the adc (who complains about point and click damage from assassins as per the OP) that squishy and alone?

You also conveniently forgot critical hits. Typically and adc builds IE and SS for crit. That is 45% crit which I will call 50% because I have no calculator and am bad at mental arithmetic. That is an additional 2.5*0.5 damage, giving, using 250 AA damage after factoring in armour runes on squishy champions and your own last whisper, 550 per attack. If they get 3 attacks off, that is 1650 against a squishy, already roughly factoring in armour and armour penetration.

Now, in the battle of adc against assassin, assassins normally win as the adc cannot kite against the assassin. However, against the other classes, particularly tanks and bruisers (at the moment, not across all time), but also against mages, adcs tend to be worse than assassins.

Also, because (listen to me if this is not too rude, it is intended as a joke), Mobile adcs have an attack range of more than what you call their "death range". Just because the dash range is lower, the range at which someone needs to be to die is higher.

Junkο1 votes

An auto attack will deal max 300 dmg late game

Yeah no, that's total bullshit

o Majesty o1 votes

i completely agree.. LOL i have had experiences where an adc flash auto'd me and i died instantly despite me having 75% of my HP intact which makes 300 max dmg from an auto attack complete BS coz no champion would have less than 300 HP even at lvl 1 coz as far as i know Anivia holds the lowest HP at lvl 1 and she's sitting at around 490 something HP i believe.. but anyways if auto's really only do a max of 300dmg then explain how i die with a flash auto if i have more than 300HP? rofl

xXSomeoneElse2 votes

another thing is a "caster" adc like graves can also be equally bursty at lvl six I can pretty kill someone with 1-2 AA and my q+r almost instantly (with item 3031 and if I crit)

Rebonack14 votes

To be fair, this is all Ashe's fault.

The reason why mobility has to be so crazy is because of Ashe's (and to a lesser degree Mallet and Red Buff's) slow.

Remlap12233 votes

And there you have it, this summoner has glanced off, if not hit the nail directly on the head. I'd also have to go with #muhlcsbigpluhlayz as part of the problem too, but yeah, dat Ashe is what started it all.

Meep Man12 votes

As a Tank main, I don't like those sustained burst champions but yes, ADCs can shut up. They can deal upwards of 600 damage every basic attack.

deadlychuck8 votes

Ironically i don't consider myself a main of anything, i tent to play all the roles. I'm not as practiced in the new jungle, because what it calls for is completely different after the changes.

Though is it strange that i consider CRIT (ADC staple) and Lifesteal (ADC stable) two of the most OP skills in the game? Though i also think that assassins with targeted skills that can basically one shot ADCs (Fizz Q is a great example) are completely uncalled for and broken?

People always have a bias based on how they want to play the game and how they want the game to function, i guess my bias comes from someone who plays everything and wants the game to be diverse.

Hell i don't even like champions who have tons of AD scaling abilities. I think that having more than 1 or 2 AD scaling abilities (with a few exceptions) is actually bad for the game, because AD has natural scaling with auto attacks as well as other stats in the game (atk sped, lifesteal, crit). AD blows AP out of the water in terms of scaling, everything about AP is weaker than AD, no natural scaling and no scaling stats. As more AD options are added to the game, it's not actually rare to see a champion hit 400+ AD, though that use to be very rare. The gap between end game AP and AD for champions is decreasing.

stealthfox947 votes

The anti ADC bias on this forum amazes me, I've never heard anyone say that and unless it's a 10/0 Draven that's not even true.

EndlessSorcerer27 votes

Less anti-ADC, more anti-role-that-killed-me-last-game.

Seviang6 votes

ADCs don't have the same escape tools that most assassins have, so they are much easier to focus in a team fight.

junglerboy1612 votes

Tell that to Lucian, or Tristana, or Corki, or Vayne and watch them laugh in your face.

ADCs should be easier to target in a fight outside of their range, but Riot basically said, "Screw that, the game looks cooler when EVERYONE can dash!", so now any real ADC that is competitive can jump around just as well as an assassin, who therefore need more burst, and so mages needed more utility on top of burst, and so bruisers neaded... All this to say that basically only tanks haven't benefitted from mobility in the meta. Case closed.

Yakas2 votes

{quoted}

Tell that to Lucian, or Tristana, or Corki, or Vayne and watch them laugh in your face.

ADCs should be easier to target in a fight outside of their range, but Riot basically said, "Screw that, the game looks cooler when EVERYONE can dash!", so now any real ADC that is competitive can jump around just as well as an assassin, who therefore need more burst, and so mages needed more utility on top of burst, and so bruisers neaded... All this to say that basically only tanks haven't benefitted from mobility in the meta. Case closed.

Thats a lie. Bruisers haven't benefited from the meta at all. Its the reason why most bruises only have 2 damage items rather than 3-4. A bruiser should do damage but all a bruiser does is hope that he can 100 to 0 you quick enough before you escape.

junglerboy162 votes

Bruiser's benefitted from the meta for a little bit, but I agree, they are in just about as bad a spot as tanks are.

JevelFaithful2 votes

Technically, bruisers are meant to be 50/50 or more in favor of offense. Which is what you describe. Also, bruisers most of the time have good base damage meaning they'll scale better with staying in the fight as opposed to having 5 damage items. This isn't really part of the design, but seems to apply to most of them. And it's probably intended by riot.

Shaabanglyy5 votes

{quoted}

Tell that to Lucian, or Tristana, or Corki, or Vayne and watch them laugh in your face.

ADCs should be easier to target in a fight outside of their range, but Riot basically said, "Screw that, the game looks cooler when EVERYONE can dash!", so now any real ADC that is competitive can jump around just as well as an assassin, who therefore need more burst, and so mages needed more utility on top of burst, and so bruisers neaded... All this to say that basically only tanks haven't benefitted from mobility in the meta. Case closed.

And then you remembered that the only reason ADC's need MORE mobility it because every new champion released has loaded kits and its GENERALLY true that the mindset of every team is "KILL THE ENEMY ADC, WIN THE TEAM FIGHT". Do when you combine these facts with the generally lack of team play in solo queue, you find an environment where the ADC must play perfectly or die, every time.

Which is only made worse by the fact that most assassins can with little to no effort just jump on and erase the ADC if they step a toe out of line, generally speaking while running for our lives because solo queue means no peels.

There are a lot of factors to every argument and you probably will find that unless you look at all of them, you can make anything sound true.

Shaabanglyy3 votes

{quoted}

Tell that to Lucian, or Tristana, or Corki, or Vayne and watch them laugh in your face.

ADCs should be easier to target in a fight outside of their range, but Riot basically said, "Screw that, the game looks cooler when EVERYONE can dash!", so now any real ADC that is competitive can jump around just as well as an assassin, who therefore need more burst, and so mages needed more utility on top of burst, and so bruisers neaded... All this to say that basically only tanks haven't benefitted from mobility in the meta. Case closed.

And then you remembered that the only reason ADC's need MORE mobility it because every new champion released has loaded kits and its GENERALLY true that the mindset of every team is "KILL THE ENEMY ADC, WIN THE TEAM FIGHT". Do when you combine these facts with the generally lack of team play in solo queue, you find an environment where the ADC must play perfectly or die, every time.

Which is only made worse by the fact that most assassins can with little to no effort just jump on and erase the ADC if they step a toe out of line, generally speaking while running for our lives because solo queue means no peels.

There are a lot of factors to every argument and you probably will find that unless you look at all of them, you can make anything sound true.

People don't like that ADC's can fight back late game, and want us to be totally reliant on our team for peels. Which is ironic because people always say if you want to win in solo queue you have to carry. Which is very difficult to do if your a slow moving immobile rock in a game full of Lee Sin, Khazix, LB, Zed, Akali etc etc and must rely on some 12 year old play first time maokai support to peel for you.

o Majesty o1 votes

ok.. like you said no one peels for anybody on solo q.. how about you position yourself in such a way that it will look as if the tanks diving the enemy back line is peeling for you? LOL i play mid and support and i play squishy champs for the most part.. i've played non mobile champs like orianna on mid alot and becoz i know how to position myself correctly that i was able to use a malphite once as a meat shield the entire game.. mind you the malphite had no intention of peeling for me at all.. especially when he uses his ult which makes him dash away from me.. so i had to be the one to figure out which spot should i be standing and at the same time be able to control my ball around to do dmg.. so yes if i was able to position myself well as orianna who has no dash then you as an adc player should also know how to position yourself properly in teamfights especially since most adc's have some sort of dash..

vipervenom2254 votes

Hello new player and welcome to League of Legends. In this game one key strategy is called positioning where squishies like ADC's dont stand in the front lines and tank damage.

Jungle Lux God6 votes

Why are ADC's complaining? It's the APC that has to lane against them.

o Majesty o1 votes

ADC's are complaining how they always get one shotted by mobile and bursty mid laners who has to mash 4-5 buttons to kill em not to mention land skillshots.. but they never complain when the ADC one shots or two shots a squishy assassin / non mobile AP mage like say an orianna with an auto attack that crits and does over 2k dmg..

Rebonack5 votes

Speaking as a Koggy main playing since the tail-end of open beta: I honestly think that Crit/Crit damage warp the game in an unhealthy way. You could quite literally just replace every instance of Crit in itemization with attack damage instead and you would have a much easier game to balance. By removing that raw itemization power it would open up a HUGE amount of kit power in Rangers and go a long way toward allowing them to be less homogenized.

Heh. And replacing Crit with AD would actually improve their ability to push down towers while reducing their auto-attack damage against champions. Crit is, after all, more cost effective than raw AD once you hit 160.

Sightless665 votes

And replacing Crit with AD would actually improve their ability to push down towers while reducing their auto-attack damage against champions.

Is that desirable? They're already included in absolutely every game because they're the only class with good and reliable tower pushing and sieging. Would making them inferior fighters who are mainly valueable for pushing actually be a good thing? I'm not convinced it is. I actually think lowering their pushing power and/or opening up pushing options to other classes would be a much better fix to AD carries.

DarkenedSoul4204 votes

Really? Most off the assassin hate lately has been from mages because mana regen got nerfed.

Yakas4 votes

{quoted}

Really? Most off the assassin hate lately has been from mages because mana regen got nerfed.

ADCs really shouldn't complain about assassin's at all tbh. They don't lane against them, they just get gank ed and then rage. I main azir and when I face someone like akali I get pissed cause all she needs to do is reach 6 and unless I have my ult,I'm gonna get out damaged.

Like, no one has any reason to complain about assassin's accept midlaners. Top lanes can build against them right off the bat, bot lane has a support and adc to keep the assassin ccsd long enough to die, and what do midlaners have? A jungler that you hope ganks for you.

DarthSpectrum3 votes

You main Azir and Akali can out damage you?

I personally find that difficult to believe; Akali's burst is actually on the lower end of assassins. Her W, Q, E combo does a bit over half of Kat's Q. E. W combo even though their abilities are very similar.

Azir is a very good lane bully. Akali's weakness is her early game. I am sure that if you play more aggressively between level 1 - 5, you will easily be able to zone out Akali.

5G8Nri0B542 votes

Like, no one has any reason to complain about assassin's accept midlaners.

You know there's missing an "o" when trying to type out "too" and resulting in a "to", that is reasonable as you see it even in textbooks that went past 5 proofreaders. Then there is using "accept" in the place of "except"...

Yakas3 votes

{quoted}

You know there's missing an "o" when trying to type out "too" and resulting in a "to", that is reasonable as you see it even in textbooks that went past 5 proofreaders. Then there is using "accept" in the place of "except"...

AND I CARE WHY? I'm not writing an essay. I'm typing a comment on the LoL forums.

Rot Panda2 votes

the LoL forums are dead, all we have is this unholy abomination.

utDOOM4 votes

Assassins are generally more complained about, because they insta-kill you most of the time and are more popular. And adcs complain about them more because assassins counter adcs.

As for adcs, right clicking while trying to not die is alot harder than you think, and, since adcs right click alot, there's more of a chance they will missclick and kill themselves. (Most adcs can't just right click once and watch the enemy team die)

Also i'm an adc main and I don't complain about assassins :D

Uiru3 votes

Immobile mages complain about assassins with no resources too :) ~Uiru

SleepyLionCub3 votes

Assassins, and ADC's are both in a good place balance wise right now imo. They both fulfill their roles nicely as a whole. The weakest class right now is definitely tanks, for multiple reasons.

A. Tanks are usually CC machines, and nobody likes a CC machine that you cant kill, so they got nerfed. B. ARMOR PENETRATION AND MAGIC PENETRATION SO STRONG C. The jungle is more and more acquainted to champions who use auto attacks as a source of damage, putting tanks at a disadvantage since only a select few (Volibear Udyr XinZhao ) tanky junglers use Autoattacks as a source of damage, however these 3 arent even TRUE tanks, champs like Naut, Rammus, and Amumu dont rely on autoattacks for damage at all.

Rikari3 votes

When all of their damage is rightclicks lol

Graves Sivir Varus Quinn Corki Ezreal Urgot

Even a fed Draven takes 2-3 shots to kill you,giving time to react. Yi just strolls up to ya and hits one Q,procs Shiv and his E,GG. Akali Fizz Katarina Leblanc give what,one second? oh and of course there is Veigar who right click deletes everything withitem 3128 . oh and Katarina is manaless with resets to keep going all night.

PokladnicaZla3 votes

Kata isnt ranged...

Ellphi2 votes

All I've seen is mages QQ about assassins

Romco2 votes

I love assassins, but I do have some points to bring up.

  • Assassins typically hit their power spikes much earlier than an ADC, have more self-reliant mobility (usually,) and don't have to be as team dependent as the ADC.

  • ADCs are just a different class with their own goals. If you bring an ADC to the game it's because of their late game consistent damage murder potential, sieging ability, and tower pushing.

  • Obviously LoL in general has a lot of overlap with the many different champions and classes in what they can do and what they can excel at.

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