[Champion Rework] Lucian: The Purifier
Lucian has been a problem in the bot lane since 4.5, and while 4.12 was meant to temper some of Lucian's burst power, his passive and ridiculous ability damage kept him from meaningful counterplay. This rework is meant to address the issues of his passive burst damage and extremely bully hard early game while keeping his identity as a relentless ranged burst AD caster that chases his opponents down and uses his abilities to augment his attack damage.
Legend:
Unchanged
Buff
Nerf
Removal
STATS:
HEALTH 390 (+80)
ATTACK DAMAGE 46 (+3)
HEALTH REGEN. 5.1 (+0.65)
ATTACK SPEED 0.625 (+2.9%)
MANA 209 (+51)
ARMOR 19 (+3)
MANA REGEN. 7 (+0.7)
MAGIC RES. 30 (+0)
RANGE 500 (Ranged)
MOV. SPEED 335
Passive: Lightslinger
After using an ability, Lucian's next autoattack within 6 seconds will strike twice.
Lucian's damaging abilities now apply "Templar's Mark". When Lucian autoattacks an enemy with Templar's Mark, his attack on that target within 3.5 seconds will doubleshot. 10 second cooldown.
The second shot deals 50% of Lucian's AD (deals 100% AD to minions and monsters), but fully applies on-hit effects, and can critically strike. If the target is killed before the second shot can go off, the second shot will automatically shoot at something else Lightslinger will reset.
In addition, after 10 successful basic attacks, Lucian gains 100% attack speed for 5 seconds or 5 basic attacks, whatever happens first.
Q: Piercing Light RANGE: 500 COST: 50 / 55 / 60 / 65 / 70 MANA COOLDOWN: 9 / 8 / 7 / 6 / 5
ACTIVE: After a 0.35 second delay, Lucian fires a laser in the direction of the target enemy, dealing physical damage to all enemies in a 1100-unit line and shreds their armor and magic resist by 2 / 4 / 6 / 8 / 10 for the next two damaging abilities or basic attacks. Applies Templar's Mark. PHYSICAL DAMAGE: 50 / 75 / 100 / 125 / 150 (+100% bonus AD +40% AP)
W: Ardent Blaze RANGE: 1000 COST: 60 MANA COOLDOWN: 14 / 13 / 12 / 11 / 10
ACTIVE: Lucian fires a shot that explodes in a cross pattern upon hitting an enemy or reaching the end of its path, dealing magic damage and marking enemies hit for 7 seconds.
MAGIC DAMAGE: 60 / 90 / 120 / 150 / 180 (+ 60% AP) (+ 30% ~~bonus ~~AD)
If Lucian damages a marked target with his basic attacks or abilities, he gains 40 movement speed for 2 seconds Relentless Pursuit's cooldown is reduced by 1 second. This does not consume the mark.
E: Relentless Pursuit RANGE: 425 COST: 50 / 45 / 40 / 35 / 30 MANA COOLDOWN: 18
ACTIVE: Lucian dashes a short distance and gains 10 / 15 / 20 / 25 / 30% Tenacity on the next crowd control effect within 3 seconds.
Relentless Pursuit's cooldown is reduced by 1 second for each of Lightslinger's Ardent Blaze's strikes; the reduction per strike is doubled against enemy champions.
R: The Culling RANGE: 1400 COST: 100 MANA COOLDOWN: 120 / 90 / 60
ACTIVE: Lucian starts firing shots in the target direction for 3 seconds, each shot dealing physical damage to the first enemy it hits. The number of shots fired scales with his attack speed. The Culling deals quadruple damage to minions but not monsters. While using The Culling, Lucian's basic attacks are disabled and he cannot activate Piercing Light or A Ardent Blaze. He can, however, move freely and activate Relentless Pursuit. He also ignores unit collision for the duration.
The Culling can be reactivated to end its effects early and it is interrupted by crowd control effects that inhibit basic attacks and the damage is nullified by blinds. Each successive hit of The Culling on an enemy will increase the damage by 10% for a maximum of 50% increased damage.
PHYSICAL DAMAGE PER SHOT:* 30 / 40 / 50* (+15% bonus AD) (+15% AP) SHOTS FIRED: **8 **+ (8 / 9 / 10 × attack speed at the time of cast) MAXIMUM SHOTS: 28 / 30 / 33 MAXIMUM TOTAL DAMAGE: 1260 / 1800 / 2475 (+420 / 600 / 750% bonus AD) (+420 / 600 / 750% AP)