Season 6 jungle is going to have such a huge learning curve

Visigoth··3 votes·4,841 views

HP pots cost more, but no info on whether they heal more, possible they do? So unless jungle items give more sustain now then low sustain junglers will be weakened. and you'll also need proper masteries and decent runes so you can clear without dying. And now Rift Herald is going to confuse the hell out of new players.

Think of it this way, as a new player: There are 6 camps within your own jungle. Smiting gromp gives a poison affect when being attacked, smiting the big wolf gives vision, smiting raptors reveal wards (although with removal of green wards? probably something else?), smiting krugs allow you to stun monsters or do a chunk of damage to towers. Red and blue can be smote for a bit of hp or mana respectively, and killing them gives a burning slow debuff on autos and mana regen + 10% cdr, again, respectively. There are also 2 neutral crabs in the river, one on each side. Slow and tanky, but with god damn scripts to juke the shit out of you, the crab, unlike other neutral creatures, does not attack you, and restores a little more hp, along with getting temporary vision that acts as a speed boost. There are two main pits in the rivers. The lower half is the dragon pit, spawning early on, giving a global buff to your team, with 5 different levels of buffs, each increasing your teams stats in a way, and the 5th doubling the bonuses temporarily. The northen pit early on spawns a Rift Herald, which will give a buff to a single person (which from the looks of it will be similar to baron buff. well, at least that's the place holder ring, could be completely different for all we know), however past 20 minutes it spawns the fearsome baron nashor which will give all currently alive team members a huge buff for 3 minutes, repsawning every 7. There are also 4 types of smite upgrades, each having 4 upgrade paths. Additionally, they all build from Hunter's Machete, an essential for jungling. Upgrading machete leads to one of 4 types of smite upgrades: Blasting Smite: Which gives AoE stun on monsters and minions and restores %missing hp. Chilling Smite which steals 20% movespeed from the target champion and deals a small amount of damage. Challenging smite which gives vision and makes auto attacks on the target deal true damage over time. And lastly, Poacher's Smite, which you should never get, and will only tell the enemy you're new at the game. Each smite upgrade also turns Machete's base +15 gold on killing monsters to 30 gold. Then the smite is upgraded to its final form, the enchantment. There are 4 enchantments: Warrior: A physical damage smite giving raw AD and armor pen, along with some cdr. Runeglaive, a magic damage dealing item that gives an AoE magic damage proc to monsters, and a non AoE proc to other things, also giving 10% cdr. Cinderhulk, which in combat gives an AoE burn and %25 bonus hp. And lastly Devourer, the stacking based attack speed item, which deals magic damage. At 30 stacks the devourer becomes "sated" reaching its maximum magic damage potential and now counting an additional attack every other auto for melee, and every 4 autos for ranged. Stacks are calculate as such: Killing a large monster or champion gives 1 stack. Killing the Scuttle Crab gives 2 stacks. Killing an epic monster (dragon, baron, and herald(?)) gives 5 stacks. It is also important to know that assists on all of these also count, so your teammate taking the dragon instead of you would still count, etc.

Yeah, that is a lot. And that's not counting any other possible changes. The jungle already is one of the more complex roles to learn as a new player, maybe it's time to make a tutorial? Because a lot of people already don't like the role, and a huge learning curve like that only discourages new players from trying it.

14 Comments

Vore Monster3 votes

They might buff machete, and they also mentioned refillable pots... So maybe flask will get a jungle brother?

Remlap12231 votes

I don't think they ever removed the machete changes that increased regen the lower your health was, just iceboxed them.

Hayaishi23 votes

Another season where dedicates resources to changing the jungle. Can we just leave the jungle alone for one season?

FFS, i'm tired of this game being decided by what jungler loses their time less.

Zone of Endless1 votes

From the look of a gif, master yi did a lot of damage to the new monster. Maybe they're increasing damage/sustain for machete or a complete new item to replace machete that is cheaper?

Paress1 votes

{quoted}

From the look of a gif, master yi did a lot of damage to the new monster. Maybe they're increasing damage/sustain for machete or a complete new item to replace machete that is cheaper?

For real please no. I think i'm done with the jungle items changes since Season 3.

Big Lincoln1 votes

i think it was just to showcase the monster, since he started doing a ton of damage as soon as his E activated

Cowgirl Ed1 votes

Double top incoming

RouterSmiter1 votes

reason you dont get smite until level 10

Wind Whistler1 votes

I remember when I was just starting League and I was in the tutorial on Summoner's Rift, I found Baron Nashor, read the "Epic Monster" thingy, and then fought him.

He two-shotted me.

Ralanr1 votes

We don't know the mastery changes yet for defense and jungle. So that might help.

Jungle Lux God1 votes

Outside of the Rift Herald, I feel like the new jungle won't be dramatically different from how it was in season 5. While the learning curve for the jungle role in Season 5 was really high it fortunately looks like Season 6 won't be dramatically increasing it. If the changes to Masteries, Machete, health potions, and jungle monsters even out to keep the jungle around the same like it was in Season 5, then Season 6 jungle literally won't be any more difficult to learn than the Season 5 jungle because neutral objectives aren't mandatory for learning the game at lower levels the same way that they are for higher level players.

We already know that health potions and defensive masteries are getting changes in the preseason, and Xypherous posted on Reddit that jungle monsters were getting some damage reductions to account for the other changes. Riot also stated that starting items were getting adjustments in the early game, and I would suspect that since Machete is the only starting option for junglers it would get some sort of changes too.

KasroctheGreat1 votes

Hey.......... at least its not as confusing as dota

Balderdash10001 votes

Jungle always has a huge learning curve each season.

Just remember: Jungle - The only position where you're guaranteed to need to relearn the game every season.

CrzyDck1 votes

Smiting gromp gives a poison affect when being attacked, smiting the big wolf gives vision, smiting raptors reveal wards (although with removal of green wards? probably something else?), smiting krugs allow you to stun monsters or do a chunk of damage to towers.

Do you have to kill them with smite or just use your smite on them?

I never knew you got advantages from the smaller camps. Where can I read more about this? And details about all the monster buffs.

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