@ Meddler A Word from the Wise!

ExecutorDill··1 votes·137 views

Buff Shen!

Changes I'd like to see!

Q Range: 525 or 500 units Q Base: 65/105/145/185/225 Q Scaling: 65% E Base & Scaling: 55 +25/50/75/100/125% Bonus Mov Spd (Only scales with permanent bonuses) E: Shen dodges basic attacks from taunted champions instead of taking 50% reduced damage. Mov Spd: 340

1 Comments

Kingsgrave1 votes

Can we not buff the most boring aspects of Shen aka his Q? if you want to buff him you need to buff him in ways that aren't scaling or damage or even base stats. You gotta focus on what makes them interesting and why someone would ever pick them. **Sure you can just buff poke or damage or whatever, but that just makes people pick Shen because he has higher damage than other picks not because he is Shen. **

I'd like to see his Q more about following up on it and hitting the person you marked and less about just poking them constantly in lane. It would also be nice if his Q was healing per hit instead of heal over time. Possibly removing the ally heal on hit of the marked target so he can have power in general. That is a lot of potential utility and power that I think overly limits Riot's ability to buff him.

I'd like to see more in his W related to when to use it instead of just using it whenever you might take damage. Focus more on the offensive aspects of it because thats what makes Feint somewhat unique.

Also, if you ever buff E I would suggest just allowing it to work on Monsters allowing him the ability to jungle more effectively.

Something like:

  • Base AS increased to .679 from .651
  • Passive now has W's reduction mechanic instead of W having it but still increases if he uses W
  • Passive CD increased but Energy return increased
  • Q becomes heal per auto and ally heal removed. Initial damage reduced heavily but now awards bonus damage per auto of marked target
  • W becomes shield and duration per auto beyond the normal shield. Normal shield is somewhat lower but now scales with HP instead of AP
  • E can now fully work on Monsters and can proc 2 stacks of Q damage and heal
  • R CD reduced. Shield amount is given per second instead of up front, larger shield after 2 seconds. Shield increases on Missing Health of Ally and no longer scales with AP

More from Gameplay

More by ExecutorDill