Yorick should be reworked again
Current design - or at least, the way the balance team has handled him - is atrocious
Yorick is almost routinely punished in patch notes for doing the things he was specifically designed to do; beat you with ghouls and split push. Yorick being shackled to minion waves in order to get his spawns out at all means he is forced to be a side lane pusher and thrive in side lanes almost exclusively. Him having the longest set-up time of any pet/summoning champion as well as the laughably low durability of said summons means that they have to be able to get damage out quickly. It takes him at a minimum 28-16 seconds of last hitting with Q before he has CDR, based on Q's rank, to get enough ghouls to be a threat. This means that you can zone him from waves and fight him for the entire time before he has ghouls ready and you will absolutely win every trade. On top of that, his trade isn't guaranteed; he has to then land a very small, slow skillshot before the ghouls actually do anything. _This _ means that when he does get those ghouls, and he does land that skillshot, he will punish you very hard.
Naturally, like any Juggernaut who has high intrinsic counterplay that requires more thought than "dodge the skillshot," he's disproportionately strong in ranks where players are simply bad and do not understand these weaknesses inherent to his kit. This has caused him to get nerfed, over, and over, and now we're at a point where his ghouls are scarcely a majority of his damage and quickly become irrelevant as Yorick buys Trinity Force and additional AD.
I think it's safe to say that Yorick will not end up in a position where he can be actually worth picking in higher levels of play and not pub-stomp Bronze and Silver. For this reason I'd like to ask, humbly, that Yorick be given another rework that fixes the following issues, which I think would solve his high/low rank discrepancies
- Reliance on creep waves to summon ghouls
- Squishiness of his summons forcing Yorick to not rely on them for success despite being designed and intended as THE summoner of LoL
- Yorick disproportionately obliterating immobile champions while being useless vs champions who can dash out of his setups (extremely lopsided matchups based on generic traits and not specific qualities)
- 'Invisible power' tagged onto Maiden (namely the huge amount of % damage he gains while attacking whoever Maiden hits)
I think these are the core issues that should be addressed when rebalancing Yorick, if you want to fix him in the long term. Thanks for reading.