I may have to take back everything bad I've said about the new BE system...
So far on the forums I have spoken very negatively of the switch from IP to BE. I have only focused on the negatives, and I would like to take a moment to reiterate these points:
- Ultimately, we receive less BE the more matches we play in one day compared to what we would have earned with IP.
- Grinding XP to level up feels very unrewarding, especially when receiving a bunch of 450 champ shards.
- Making Champion Mastery 6 and 7 require the equivalence of IP to unlock makes it seem like it is simply not worth it to invest in (why spend BE on mastery emotes when you can buy Champions and Chromas with it?)
- The sudden increase in cost for Champion Mastery 6 and 7 seems like a greedy move for Riot, especially with the reason stated above.
Even though these issues still exist, I have begun to notice the positive aspects of the new system and I would like to note them:
- Earning Hextech Chests by performing well on champions will now effectively give you the equivalence of IP, and we will really notice it once the new season resets our chests.
- Using event tokens to get champion shards basically gives you free BE (I earned a few thousand during the recent PROJECT event).
- In the event that you acquire a Champion Shard for a champion you do not already own, you can unlock it at a major discount.
When weighing in the positives with the negatives, I think I have to admit that most players will indeed come out much better for free currency under the new BE system than we did with IP. It is far from perfect, and it seems like many players really dislike the RNG factor when it comes to the shards we get when leveling up. Perhaps this is something Riot can work on as the new season rolls out, but for now I think I can say that I am satisfied with how the BE system will work out in the long run.
@Riot - Thank you for the hard work you guys have been doing to try to make the new currency system better and more fair for everyone.