[Balance Ideas] Yorick
So I have a few issues with Yorick's kit, mostly hisR - Eulogy of the Isles, that I believe could be fixed to make him a bit better without pushing him overboard. Just to be clear though, I am not asking for all of these changes or that Yorick be buffed to be super OP strong. I think most of what I am asking for are QoL changes or fixing unnecessary weaknesses.
For those short on time but still interested in Yorick, there will be a TL;DR at the bottom :)
Here we go:
- Increasing Maiden of the Mists base Movement Speed.
I understand that hitting them with E - Morning Mist grants them 20% bonus MS but 20% of terrible is bad still. This works for the Ghouls because they get a leap that gets them into place, but for the Maiden it doesn't make a difference. Even with 20% bonus MS any champion can out run her easily, and guess what? that is exactly what they do. I will get into it a little later as to why this is a problem. Because of her terrible MS your best plan of action is to just stand still because if you try to run or chase, you will leave the Maiden behind.
- Improving Maiden's AI.
This one is the most frustrating parts of Eulogy of the Isles, the Maiden is a moron. She is suppose to attack a champion I am fighting if it is within her radius, but outside of her range she will do nothing. Makes sense honestly, but all the enemy needs to do is run away and she is useless (this goes back to my first point of how easy it is to run away). However it goes even further, if she does latch onto an enemy champion and they run into turret 90% of the time SHE WILL FOLLOW THEM UNDER TURRET... She will run right past minions and into turret range and die immediately. I don't even need to hit them with E, if I hit them at all while in her range and we are nearish to their turret, she will run under and die. Sometimes if the enemy runs into a bush and we lose vision, she will never aggro back onto them unless I hit them with E. Honestly if you improved the Maiden's AI, Yorick would be a very strong champion.
- Lowering the Maiden's Cooldown.
Eulogy of the Isles is a strong ability, I am not saying it isn't, but is it 160/150/140 second cool down strong? No I don't think it is. I understand the idea "oh a pet that can push a lane by itself!" but honestly it sounds better than it is. What happens majority of the time is you put Maiden into a lane to push while you teamfight, but one of their team goes up and kills it in about 5 seconds then comes back before you can actually do anything. By itself the Maiden is incredibly weak and it doesn't help that it will get targeted by turrets before normal minions will. So the chances of it taking a turret by itself are very low. I think a more appropriate cool down would be 120/110/100 seconds or perhaps a new mechanic like "Every time Yorick makes a Grave Eulogy of the Isles cool down is reduced by X amount. It feels bad to summon Maiden only for her to run under turret and die or for the turret to target her immediately while you are trying to take it. 140 seconds is a very long time late game, you can Ace their whole team 2 times before it comes back up.
- Activating Q - Last Rites will sometimes summon Mist Walkers.
This is annoying, I don't want to summon Mist Walkers because I don't want to push the wave, but I need to use my Q to farm. I activate Last Rites and it automatically summons Mist Walkers despite the fact it was not on cool down. Sometimes I want to have 4 Mist Walkers before summoning them, sometimes I want to set a trap before I summon them, sometimes I just plain don't want to summon them. It is annoying that they will get automatically summoned when you don't even cast Awakening. I know he is not intended as a Support, but I play him as one often and this really hurts Support Yorick (he is actually a really good support FYI).
- Yorick's W - Dark Procession and how easy it is to get out.
So I really love this ability, it is so very fun to land and with the reverts to the changes made to it, it is back to being amazing. However! I very much dislike how easy it is to get out of. I am not talking about the ability to kill it, I really really love that mechanic! It creates so many meaningful choices: "Do i attack the wall to escape or attack the Yorick or the Mist Walkers?" "Do I flash out or do I take the time to break it"... or it would if it wasn't so easy to dash out of... With mobility being one of the most prominent and powerful mechanics being implemented ON EVERY DAMN CHAMPION, Yorick's Dark Procession feels a bit, meh, against majority of the Top lane roster. Fun fact: Did you know Poppy can E - Heroic Charge out of his W - Dark Procession? I didn't know that, until she charged straight through it and pinned me to a wall. I don't think that is fair... you can already get out of it by auto-attacking it, is that not enough counter-play to it? So what do I propose? Well completely stopping them from being able to dash out of it is ludicrous and over-powered. Instead I suggest we add a mechanic where if they do dash out of it, they take damage or are slowed or rooted or something. I don't think this would make him too strong to be honest, he already relies sooo much on hitting his E - Morning Mist it is super annoying that anyone with a dash can just completely negate his W and E.
That is all :)
TL;DR:
- Increase Maiden's Movement Speed
- Improve Maiden's AI
- Lowering Eulogy of the Isles Cool Down or adding a Cool Down reduction mechanic to his Graves.
- Fixing the bug (i assume) where activating Last Rites (not Awakening) will automatically summon Mist Walkers.
- Adding a mechanic to Dark Procession that Damages or CC's an enemy who Dashes through it.
Thank you for reading, please be civil in the comments. I like discussion, even if you disagree with me, but I don't like insults and arguments.
EDIT: Just to be clear I am not saying all of these suggestions should ALL be implemented. They are just suggestions, ideas I am throwing out there that I think would benefit Yorick without removing counterplay. I don't want him to be OP and I don't necessarily think he is too weak. However I mentioned several issues such as Maiden's AI and his Q bug that I believe should be fixed regardless of his balance state, then we can move from there. With a kit like Yorick's, you need absolute clarity and reliability, if something doesn't work as it should, it hurts his overall balance.