[Balance Ideas] Yorick

Stephenizgod··8 votes·838 views

So I have a few issues with Yorick's kit, mostly hisR - Eulogy of the Isles, that I believe could be fixed to make him a bit better without pushing him overboard. Just to be clear though, I am not asking for all of these changes or that Yorick be buffed to be super OP strong. I think most of what I am asking for are QoL changes or fixing unnecessary weaknesses.

For those short on time but still interested in Yorick, there will be a TL;DR at the bottom :)

Here we go:

  • Increasing Maiden of the Mists base Movement Speed.

I understand that hitting them with E - Morning Mist grants them 20% bonus MS but 20% of terrible is bad still. This works for the Ghouls because they get a leap that gets them into place, but for the Maiden it doesn't make a difference. Even with 20% bonus MS any champion can out run her easily, and guess what? that is exactly what they do. I will get into it a little later as to why this is a problem. Because of her terrible MS your best plan of action is to just stand still because if you try to run or chase, you will leave the Maiden behind.

  • Improving Maiden's AI.

This one is the most frustrating parts of Eulogy of the Isles, the Maiden is a moron. She is suppose to attack a champion I am fighting if it is within her radius, but outside of her range she will do nothing. Makes sense honestly, but all the enemy needs to do is run away and she is useless (this goes back to my first point of how easy it is to run away). However it goes even further, if she does latch onto an enemy champion and they run into turret 90% of the time SHE WILL FOLLOW THEM UNDER TURRET... She will run right past minions and into turret range and die immediately. I don't even need to hit them with E, if I hit them at all while in her range and we are nearish to their turret, she will run under and die. Sometimes if the enemy runs into a bush and we lose vision, she will never aggro back onto them unless I hit them with E. Honestly if you improved the Maiden's AI, Yorick would be a very strong champion.

  • Lowering the Maiden's Cooldown.

Eulogy of the Isles is a strong ability, I am not saying it isn't, but is it 160/150/140 second cool down strong? No I don't think it is. I understand the idea "oh a pet that can push a lane by itself!" but honestly it sounds better than it is. What happens majority of the time is you put Maiden into a lane to push while you teamfight, but one of their team goes up and kills it in about 5 seconds then comes back before you can actually do anything. By itself the Maiden is incredibly weak and it doesn't help that it will get targeted by turrets before normal minions will. So the chances of it taking a turret by itself are very low. I think a more appropriate cool down would be 120/110/100 seconds or perhaps a new mechanic like "Every time Yorick makes a Grave Eulogy of the Isles cool down is reduced by X amount. It feels bad to summon Maiden only for her to run under turret and die or for the turret to target her immediately while you are trying to take it. 140 seconds is a very long time late game, you can Ace their whole team 2 times before it comes back up.

  • Activating Q - Last Rites will sometimes summon Mist Walkers.

This is annoying, I don't want to summon Mist Walkers because I don't want to push the wave, but I need to use my Q to farm. I activate Last Rites and it automatically summons Mist Walkers despite the fact it was not on cool down. Sometimes I want to have 4 Mist Walkers before summoning them, sometimes I want to set a trap before I summon them, sometimes I just plain don't want to summon them. It is annoying that they will get automatically summoned when you don't even cast Awakening. I know he is not intended as a Support, but I play him as one often and this really hurts Support Yorick (he is actually a really good support FYI).

  • Yorick's W - Dark Procession and how easy it is to get out.

So I really love this ability, it is so very fun to land and with the reverts to the changes made to it, it is back to being amazing. However! I very much dislike how easy it is to get out of. I am not talking about the ability to kill it, I really really love that mechanic! It creates so many meaningful choices: "Do i attack the wall to escape or attack the Yorick or the Mist Walkers?" "Do I flash out or do I take the time to break it"... or it would if it wasn't so easy to dash out of... With mobility being one of the most prominent and powerful mechanics being implemented ON EVERY DAMN CHAMPION, Yorick's Dark Procession feels a bit, meh, against majority of the Top lane roster. Fun fact: Did you know Poppy can E - Heroic Charge out of his W - Dark Procession? I didn't know that, until she charged straight through it and pinned me to a wall. I don't think that is fair... you can already get out of it by auto-attacking it, is that not enough counter-play to it? So what do I propose? Well completely stopping them from being able to dash out of it is ludicrous and over-powered. Instead I suggest we add a mechanic where if they do dash out of it, they take damage or are slowed or rooted or something. I don't think this would make him too strong to be honest, he already relies sooo much on hitting his E - Morning Mist it is super annoying that anyone with a dash can just completely negate his W and E.

That is all :)

TL;DR:

  • Increase Maiden's Movement Speed
  • Improve Maiden's AI
  • Lowering Eulogy of the Isles Cool Down or adding a Cool Down reduction mechanic to his Graves.
  • Fixing the bug (i assume) where activating Last Rites (not Awakening) will automatically summon Mist Walkers.
  • Adding a mechanic to Dark Procession that Damages or CC's an enemy who Dashes through it.

Thank you for reading, please be civil in the comments. I like discussion, even if you disagree with me, but I don't like insults and arguments.

EDIT: Just to be clear I am not saying all of these suggestions should ALL be implemented. They are just suggestions, ideas I am throwing out there that I think would benefit Yorick without removing counterplay. I don't want him to be OP and I don't necessarily think he is too weak. However I mentioned several issues such as Maiden's AI and his Q bug that I believe should be fixed regardless of his balance state, then we can move from there. With a kit like Yorick's, you need absolute clarity and reliability, if something doesn't work as it should, it hurts his overall balance.

26 Comments

Arakadia2 votes

I like this buffs. I don't think they should all be added at once but there pretty good. Currently I think the biggest problems with Yorick is what you mentioned with the Maiden (especially going under tower) and how reliant he is on his E. It sucks to wait, wait, wait and generate an entire army then just have each ghoul die so fast or be useless because you missed E.

Stephenizgod1 votes

I agree, they shouldn't all be added, I was just throwing out various ideas. His reliant on his E is something I think needs some looking at, specially since it has a wonky hitbox.

Arakadia1 votes

Agreed.

Lord Galvatron2 votes

Yorick is fine and he is already better then most top laners atm. Here are a bunch of stats and information on what people do on Yorick Plat and above: http://champion.gg/champion/Yorick

Here is my take on Yorick and a game where I snowballed rly hard, ignore the overall game and look at what I did personally:

http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2352534323/217925666?tab=overview

For reference I have Lv 7 and 100K+ on Yorick and I basically mained him ever since his rework.

I hope this will be of use to anyone who plays him.

Stephenizgod1 votes

The issue I have with Yorick is how easy it is to make him useless against skilled or knowledgable people. It is very easy to stomp with him against people who don't understand him, but face someone who knows how to deal with him and you are somewhat useless.

Besides I would say most of my issues with Yorick seem to be unintended bugs or perhaps poor coding.

MatthewRT21 votes

nah yorick op, build him right and your q does roughly 2k-2.5k damage depending on the situation and you just press q on the mid laner and win...... or you gould go all god of sustain with gunblade

Stephenizgod1 votes

Hmm can't tell if you are being serious or joking. If you are joking lol but if not, that is incorrect.

MatthewRT21 votes

nah i get q's that do 2k dmg and the sutain god with gunblade spirit visage and steracks guage is op when you have a maiden spit pushing all the way across the mad that is constatly healing you in a team fight

Stephenizgod1 votes

2k damage Q? What are you building on him? He would need to have like 1000 AD with Triforce and the enemy would need to have like 0 Armor.

MatthewRT21 votes

nah triforce only amps base ad and thats like 140 in yoricks case so the proc would only give you like 300 dmg

Stephenizgod1 votes

i factored in Sterak's which increase base ad

Arakadia1 votes

I think he's joking. He wants to buy gunblade for the sustain even when there's 4 other AD life steal items Yorick could buy.. And he thinks Yorick can do 2.5k damage with his Q. And that Yorick goes mid.

EDIT: He also thinks Maiden heals you from across map.

MatthewRT22 votes

with gunblade you heal for all damage you do whatever maiden attacks it counts as you doing damage, so if you are fighting bot lane and she is spit pushing top everything she attacks will be healing you, id dint say yorick went mid, late game in a team fight if you can take out the highest damage dealers (adc and mid) fast it gives you a huge advantage.

Arakadia2 votes

Why not get Death's Dance? It has no wasted stats.

MatthewRT21 votes

because maiden does magic damage and the ap gives you more damage on your e (active is decent too)

Feed Me Laddie1 votes

Lmao gunblade on support yorick

MatthewRT21 votes

?

Spoofghoul1 votes

About maidens cooldown

it would be better if it went on cooldown on cast instead of after maiden dies so you get rewarded for using her properly and keeping her alive

On the wall

it be nice if when someone tries to dash out he gets bounced back and the wall loses 1 hp, but you also take half yoricks ad damage for knocking yourself into a wall, at 1hp you can bust through the wall with a dash but it will damage you for yoricks total ad instead

Seriously walls are meant to keep stuff in, dashing into a wall hurts, it's fair if it gets damage adn its fair if you can dash and busth through a weakened wall

hell jarvan ult should get the same treatment if this were implemented for yorick, hell any player made wall should, more or less

they are walls, not hurdles, dashing over a hurdle shure, dashing over. . . a wall, really come on thats bs

Stephenizgod1 votes

I disagree with this actually, it would remove a lot of choice in using the Maiden. He needs to make a choice on which lane he wants to push or if he wants it to teamfight.

Again I think this is too much. Even though I don't like that a champion can dash through his wall, it is not all that bad since you force their mobility early. The issue I was having with the dashing is that you can dash out of his W to dodge his E, which he relies on more than anything. So with one mobility ability you can negate Yorick, I wanted there to be a punishment for actually getting captured by the W. You can dash but you will take damage or be CC'd still, basically saying "Sure you can dodge the E but you will be punished, you should have dodged the W"

BastionKross1 votes

How about some buffs for game modes where there are few or no minions to plant graves with? I only saw one person brave enough to take Yorick into Ascension, and it wasn't pretty.

I don't care of he gets to spawn them around him like Zyra's plants or if they just appear in places like Bard's chimes, but the guy needs help in those modes.

Stephenizgod1 votes

There are times to pick Yorick and there are times not to pick Yorick. If there are no minions, it is one of those times to not pick him, and that is ok.

Zelorxon1 votes

I would add to make his Q start the cooldown even if it hits a turret, as for now it starts only of you hit "organic" things.

WoonStruck1 votes

This applies to pretty much every auto reset. Yorick is not a special snowflake, especially since he's performing better than most champs with auto resets atm.

Stephenizgod1 votes

Like Woonstruck said this is not unique to Yorick and this is fine. Just attack a minion to start the cool down.

WoonStruck1 votes

Absolutely not. Yorick is doing fine, and is even on the strong side.

If you touch him at all, he'll end up gutted later on.

Stephenizgod1 votes

Most of what I suggested were QoL fixes or bug fixes and the W change i suggested seems pretty small to me. It doesn't stop people from dashing at him, it just forces them to have an actual decision instead of just using their mobility which they were going to use anyways. I also stated I didn't think all of my suggestions needed to be implemented, that includes any buffs. However I do think the Maiden AI improvements and the Q bug need to be addressed.

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