[Champion Rework] Gangplank: The Saltwater Scourge
DISCLAIMER: Extremely experimental kit. Absolutely none of these values or kit aspects are concrete.
Passive: Saltwater Scourge
Gangplank gains 1% bonus critical strike damage for every 4% (1) / 3.5% (5) / 3% (9) / 2.5% (13) / 2% (17) of his target's missing health (parentheses indicate level). These bonuses stack with itemization passives, such as Infinity Edge and Statikk Shiv.
Q: Parrrley RANGE: 850 COST: 42 / 49 / 56 / 63 / 70 MANA COOLDOWN: 10 / 9 / 8 / 7 / 6
Active: Gangplank aims his pistol and shoots a bullet that has a 100% crit chance on the first enemy it hits, and applies on hit effects. The critical hit will deal 110% / 120% / 130% / 140% / 150% of his AD as physical damage, and can earn bonus crit damage from his passive (will not earn bonus crit damage from items such as Infinity Edge). Kills with Parrrley will earn 15% bonus gold (stacks with shut-down bounties) and refund half the mana and cooldown time. This ability can hit up to two enemies, but the second enemy hit will not be crit, have on hit effects applied, or stack the mana and cooldown refund on kills.
W: Remove Scurvy COST: 50 MANA COOLDOWN: 30 / 28 / 26 / 24 / 22
Passive: Gangplank generates stacks of scurvy whenever he is damaged by large minions, monsters, or champions. Each stack of scurvy will increase the effectiveness of the heal by 5% (+1% per 100 AP) and reduce the cooldown of Remove Scurvy by one second. Maximum of 20 stacks.
Active: Gangplank eats oranges and becomes k, instantly removing all crowd control effects and healing himself for 50 / 100 / 150 / 200 / 250 (+5% per stack of scurvy).
E: Hit the deck! RANGE: 750 RADIUS: 2100 COST: 70 / 85 / 100 / 115 / 130 MANA COOLDOWN: 38 / 36 / 34 / 32 / 30
Active - Ground Cast: After channeling for 0.5 seconds, Gangplank rappels himself up to the Crow's Nest of the Dead Pool, disappearing from the map, and granting vision of the area around him for 2 seconds. During this time, Gangplank can select an allied or enemy champion to descend upon. If Gangplank doesn't select an enemy within 2 seconds, he will return to his original location.
Active - Enemy Cast: After channeling for 0.5 seconds, Gangplank rappels himself up to the Crow's Nest of the Dead Pool, disappearing from the map, and granting vision of the area around him for 2 seconds. After 0.5 seconds, Gangplank swings down from a rope and drop kicks an enemy, dealing 20 / 45 / 70 / 95 / 120 (+ 100% AD) physical damage and knocking them back 325 units in the direction that he cast the ability. This ability is counted as a basic attack, and as such can crit and apply on hit-effects.
Active - Ally Cast: After channeling for 0.5 seconds, Gangplank rappels himself up to the Crow's Nest of the Dead Pool, disappearing from the map, and granting vision of the area around him for 2 seconds. After 0.5 seconds, Gangplank launches his ally up to the Crow's nest for up to 1.5 seconds, removing them from the map. They can click on the map to return to it, or will do so automatically after 1.5 seconds have elapsed.
R: Cannon Barrage RANGE: Global COST: 100 MANA COOLDOWN: 150 / 125 / 100
ACTIVE: Gangplank signals his ship to fire a cannonball barrage upon a target 600-radius area. After 1 second of global audible cannon fire, the area is bombarded for 7 seconds, dealing 100 / 150 / 200 (+ 35% AP) magic damage every second; granting vision of the area; and slowing enemies inside it by 35% / 45% / 55%.