I don't think i can comprehend this tanky bs

Succubús GF··2 votes·497 views

So basically,I have never understood this "tank" meta. I don't think i will understand how one champion can have two damage items, the rest tank exclusive, and still do more damage than a champion who needs every damage item to be successful. What is the counter play to tanks.. er, juggernauts? Counterplay to top lane basically? I mean, I GUESS if you have a super fed vayne she can shred top lanes "juggernaut". But what if you don't? Like what?

11 Comments

Crett3 votes

It's no tank meta. That term is throwing champs like braum, alistar, leona, sion and maokai under the bus they never did anything wrong... they never hurt anybody... except for leona...

Succubús GF1 votes

Leona kinda hurts ;-;

Crett1 votes

Leona's savage...

weeaboomer1 votes

{quoted}

It's no tank meta. That term is throwing champs like braum, alistar, leona, sion and maokai under the bus they never did anything wrong... they never hurt anybody... except for leona...

Malphite Rammus Volibear Ekko

Crett1 votes

NOTice that I didn'T LIST those MONSTROSITIES

Volibear is a Juggernaut though. He really doesn't fit the tank description

I'm still disgusted by tank ekko. like. what the hekko

weeaboomer1 votes

{quoted}

NOTice that I didn'T LIST those MONSTROSITIES

Volibear is a Juggernaut though. He really doesn't fit the tank description

I'm still disgusted by tank ekko. like. what the hekko

THen wtf is a tank because as of now i'm pretty clueless about it. The dude only being viable as a full tank fits my description of a tank.

Crett2 votes

Real tanks are champs like Braum Alistar Maokai Leona Sion They CC, defend their team, and are most effective when near teammates. They aren't going to 1v1 carries.

What people complain about are champs like DrMundo TahmKench Darius Illaoi These are champs that build any item that incorporate both damage and durability. (or in mundo and tahm's case, durability to get damage) They do a bunch of damage while being durable and sustained, USUALLY have low CC, and absolutely do not need their teammates to be effective, and are generally ass to play against from behind because of their high innate combat stats

I think the one most worth complaining about is Tahm. He's. An absolute monstrosity...

Critmaster Garen1 votes

{quoted} USUALLY have low CC, and absolutely do not need their teammates to be effective

this is wrong. except for tahm who is more of a tank (and yes overtuned for his utility), darius, mundo and illaoi usually need the help of their team to get into a position to carry in teamfights. they need an actual tank to initiate for them and help them get into the middle of the enemy team where theyre most effective.

unless you literally let them walk right in there. in that case you didnt pay enough attention to whats happening and played generally terrible.

just like marksmen juggs need to be supported to carry. only instead of peeling for them to get distance, you should be trying to help them get close. otherwise its very easy to kite them and shut them completely out of the fight while their opponents take them down. being tanky doesnt make you invincible. if they just get kited and die before theyre in the middle of the enemy team and then stayed there long enough to start rolling, they have 0 impact on a fight.

point in case, at the end of season 5 pro teams constructed teams around darius that helped him get into melee range and stick to his opponents so he can carry and start chain dunking.

pretty similar to how teams were constructed around twitch and kog maw as their carry. only instead of heavy peel comps, it was teamcomps that engaged for darius and helped him stick to his targets.

Crett1 votes

Woah woah woah. I'm not trying to say they don't function well with the team, but as a pretty avid juggernaut player, I've gotten many a triple kill from the enemy team 4-man ganking me in the top lane. that's what I was trying to say there.

If that happened to most tanks, they'd last about 3 seconds under focus and then die.

I have few complaints about the class as a whole to be honest, but they can be oppressive. That's always something your team can work around, though

EndlessSorcerer1 votes

The difference is how they generate threat. You could build Vayne with 6 defensive items and she still wouldn't be a tank.

Tanks generate threat primarily due to their utility and/or CC.

Fighters generate threat primarily through their damage.

Critmaster Garen2 votes

because ranged auto attacks are the best defense steroid in the game.

it allows you so much freedom of position that you can deal damage without taking damage. note how those juggernauts have to be right in the middle of the enemy team and take boatloads of damage from abilities that might not even be directly targeted at them, if they want to do anything.

in the meantime a ranged adc can actually auto attack an ulting galio from outside the aoe effect without getting caught out by it.

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