PSA! CANCELLING TELEPORT WAS REMOVED FROM THE GAME!

Woodakoodashooda··67 votes·19,194 views

I'm not sure how many players will actually read this or see this, but I am posting this because I've witnessed players continuing to use teleport, thinking they could cancel it only to wnd up in a bad situation from which there is no escape.

So, again.

CANCELLING TELEPORT WAS REMOVED FROM THE GAME!

45 Comments

Warlord Rhinark35 votes

It was removed, but should it have been removed?

Woodakoodashooda13 votes

I think it was an okay choice by Riot. Teleport was the only summoner spell that could be cancelled, after all.

Imagine if you could cancel other spells to reduce their CD?

Ignite/Exhaust not gonna secure the kill? Cancel so it can be cast again in the next minute! Cast Ghost to run away, but the enemy immediately disengaged after? Cancel so it can be cast again in the next minute!

Warlord Rhinark19 votes

[{quoted}](name=Chocolate Frost,realm=NA,application-id=3ErqAdtq,discussion-id=EzqlEGTA,comment-id=00000000,timestamp=2018-12-19T12:38:45.987+0000)

I think it was an okay choice by Riot. Teleport was the only summoner spell that could be cancelled, after all.

Imagine if you could cancel other spells to reduce their CD?

Ignite/Exhaust not gonna secure the kill? Cancel so it can be cast again in the next minute! Cast Ghost to run away, but the enemy immediately disengaged after? Cancel so it can be cast again in the next minute!

Well Teleport is also the only Summoner Spell that doesn't affect a champion directly.

DrCyanide43 votes

If there was another spell that gave a warning before going off and could be interrupted by enemies I'd expect it to be cancelable as well.

Regardless, be prepared to give that PSA for a year or two. It took about that long for people to stop asking me "since when can Xerath fire 4 ult shots?!"

wolvius1 votes

{quoted}

Regardless, be prepared to give that PSA for a year or two. It took about that long for people to stop asking me "since when can Xerath fire 4 ult shots?!"

I didn't know he could fire five shots until after I flashed his fourth.

DrCyanide1 votes

But while you didn't find out/remember from a PSA, you'll always remember he can have 5 shots now thanks to experience, wont you? :)

But seriously, the Xerath change was the same patch they put in the Elemental Dragons - 6.9

wolvius3 votes

{quoted}

But while you didn't find out/remember from a PSA, you'll always remember he can have 5 shots now thanks to experience, wont you? :)

But seriously, the Xerath change was the same patch they put in the Elemental Dragons - 6.9

I mainly play ARAM (RIP RGM's) so any match with a xerath rarely lasted to level 16 and I've never really played him so never realized the additional shot per ult rank thing. I'll probably forget it eventually I played a lot of Asol games and forgot about the move speed steroid on his Q until recently and that's only about two lines not a essay like jhins.

dnsup1 votes

{quoted}

(RIP RGM's)

Hear.

Haze977 votes

[{quoted}](name=Chocolate Frost,realm=NA,application-id=3ErqAdtq,discussion-id=EzqlEGTA,comment-id=00000000,timestamp=2018-12-19T12:38:45.987+0000)

I think it was an okay choice by Riot. Teleport was the only summoner spell that could be cancelled, after all.

Imagine if you could cancel other spells to reduce their CD?

Ignite/Exhaust not gonna secure the kill? Cancel so it can be cast again in the next minute! Cast Ghost to run away, but the enemy immediately disengaged after? Cancel so it can be cast again in the next minute!

Teleport was the only spell which required channeling. Ignite and Exhaust cannot be channeled so it makes no sense to be able to cancel our interrupt them

You should always be able to cancel a spell out ability which causes you to channel. The teleport nerfs were uncalled for as it's long CD time already made people hesitant to use it carelessly and the only time top laners would carelessly use it would be early game where missing out on even a couple of cs could mean falling behind.

Modl Ryden l1 votes

[{quoted}](name=Chocolate Frost,realm=NA,application-id=3ErqAdtq,discussion-id=EzqlEGTA,comment-id=00000000,timestamp=2018-12-19T12:38:45.987+0000)

I think it was an okay choice by Riot. Teleport was the only summoner spell that could be cancelled, after all.

Imagine if you could cancel other spells to reduce their CD?

Ignite/Exhaust not gonna secure the kill? Cancel so it can be cast again in the next minute! Cast Ghost to run away, but the enemy immediately disengaged after? Cancel so it can be cast again in the next minute!

Agreed. It was generally used to pincer places like bottom lane through a deep ward when the enemy pushed far in enough. Then if your team 'has it handled' then you don't need to leave lane. Just stay and continue to stay equal in economy. Since you never had to commit you don't lose your lane EXP and gold, even if you did commit and it was successful you still netted an assist or helped take tower or dragon. Even if the TP were to fail either by top lane enemy CC to cancel or getting killed bottom lane, you still applied pressure to the map overall and was still a threat simply by channeling a teleport. Which is why GLOBAL abilities are so damn powerful. Now TF and Pantheon are no longer global for the longest time. That was the reason their ranges were reduced from being global. Essentially having influence in two places at any moment those abilities were ready to cast.

Zaghyr5 votes

It was also the only summoner spell with a channel time. It would be impossible to 'cancel' the other summoner spells and allowing for it to stop partway through would cause more problems.

The Ecdysiast4 votes

[{quoted}](name=Chocolate Frost,realm=NA,application-id=3ErqAdtq,discussion-id=EzqlEGTA,comment-id=00000000,timestamp=2018-12-19T12:38:45.987+0000)

I think it was an okay choice by Riot. Teleport was the only summoner spell that could be cancelled, after all.

Imagine if you could cancel other spells to reduce their CD?

Ignite/Exhaust not gonna secure the kill? Cancel so it can be cast again in the next minute! Cast Ghost to run away, but the enemy immediately disengaged after? Cancel so it can be cast again in the next minute!

Ya know, people LOVE to use the voting system in a way that violates the boards guidelines by simply downvoting things they disagree with but this comment really deserves further discussion.

Teleport is unique in that, unlike other abilities, the cast time isn't a part of the actual effect. You didn't get to move part of the way towards the location if you cancelled it. But everything else with a duration begins the moment you press it. You essentially commit to ignite, ghost, exhaust, and barrier as soon as you use them. Even if ignite didn't need its full damage to kill, or you got away without needing ghost/barrier.

As far as I can figure, the original intent behind teleport's ability to be cancelled was to protect the caster from just getting killed if an enemy found them mid-channel, with the reduced cooldown rewarding a player who correctly canceled to stay where they were and fight. But it ended up being widely used as a trick, with the threat of an incoming enemy being enough to dissuade attackers and the reduced cooldown being given to an undeserving player who didn't commit.

And that's not what it was supposed to be for. It's unfair to the enemy for you to be able to trick them with an animation that doesn't actually correspond to the effect being used. That's why Shen, TF, and Pantheon can't cancel their channels either. They're movement abilities, not deception abilities.

Bears Dont Care1 votes

{quoted}

Ya know, people LOVE to use the voting system in a way that violates the boards guidelines by simply downvoting things they disagree with but And that's not what it was supposed to be for. It's unfair to the enemy for you to be able to trick them with an animation that doesn't actually correspond to the effect being used. That's why Shen, TF, and Pantheon can't cancel their channels either. They're movement abilities, not deception abilities.

Pantheon can cancel his ult and his E if i remember correctly. TF can choose whether or not to teleport. Only Shen cannot cancel but he provides a massive shield

The Ecdysiast2 votes

[{quoted}](name=Bears Dont Care,realm=NA,application-id=3ErqAdtq,discussion-id=EzqlEGTA,comment-id=0000000000050000,timestamp=2018-12-20T01:18:59.180+0000)

Pantheon can cancel his ult and his E if i remember correctly. TF can choose whether or not to teleport. Only Shen cannot cancel but he provides a massive shield

His E is a damage ability. The damage stops when the ability does, so he's not tricking anyone. His ultimate cannot be stopped after he's in the air, when the circle has already appeared. So like TP, he can't just use the circle to scare the enemies into thinking he's coming.

Likewise with TF, he cannot make the circle of cards showing his position appear and then cancel it. He's committed when that appears.

And Shen can't cancel at all, as you said.

The point is they cannot abuse the indicators like Teleport's could be abused. When the part the enemy can see shows up, it means they have no choice but to finish it and come.

Bears Dont Care1 votes

{quoted}

His E is a damage ability. The damage stops when the ability does, so he's not tricking anyone. His ultimate cannot be stopped after he's in the air, when the circle has already appeared. So like TP, he can't just use the circle to scare the enemies into thinking he's coming.

Likewise with TF, he cannot make the circle of cards showing his position appear and then cancel it. He's committed when that appears.

And Shen can't cancel at all, as you said.

The point is they cannot abuse the indicators like Teleport's could be abused. When the part the enemy can see shows up, it means they have no choice but to finish it and come.

Ah, you mean when they in the immediate midst of the teleport. I get what you mean now. THat is true, teleport was different from the others but, to be fair, it has had a longer cooldown that only had one method of cooldown reduction, and it was a summoner spells. Summoner spells are supposed to be unique in some way.

The Ecdysiast1 votes

[{quoted}](name=Bears Dont Care,realm=NA,application-id=3ErqAdtq,discussion-id=EzqlEGTA,comment-id=000000000005000000000000,timestamp=2018-12-20T03:32:39.166+0000)

Ah, you mean when they in the immediate midst of the teleport. I get what you mean now. THat is true, teleport was different from the others but, to be fair, it has had a longer cooldown that only had one method of cooldown reduction, and it was a summoner spells. Summoner spells are supposed to be unique in some way.

Well it IS unique. It is the only global movement that doesn't require an ally champion as its target... and the only one that doesn't require you play Shen. lol

SociopathFriend1 votes

Fiddlesticks, while obviously not telegraphed, also cannot cancel his channel. Neither can Karthus.

Raiyza11 votes

I think it was a bad choice, honestly. Canceling it still put it on cooldown, which was a good punishment for a misplay.

Dewott6102 votes

I think it wasn't always a misplay, it could just be a scare tactic to get enemies to back off your teammates. Works even better if there's more than one person with teleport because sometimes you wouldn't know which one was teleporting, the support or the fed Jax top

Raiyza1 votes

Yes, but it still put it on cooldown. So you had to make that strategic choice.

FrozenAshe1 votes

As someone who plays mainly adcs and getting tp on bot lane many times (it gets annoying), I understand why they would do what they did but with that being said I think a better choice would of just made it where if you canceled it would go on full cd instead of what they did as being someone with tp it feels rewarding to help you team around the map with tp (kinda the point of it no?) and this really limits that.

Raiyza1 votes

As a fellow ADC main, I concur.

Beacon Academy6 votes

Well that explains some things...

How am I suppose to save allies by scaring enemies with teleports now?

ExpStealer11 votes

Teleport for real and then Recall I guess [sg-miss-fortune]

Byakugon1 votes

true that

ModCaptainMårvelous3 votes

You're not.

Beacon Academy2 votes

I'm a little sad about this...

Simple is best because it is applicable in ways you need. (i.e. Old Malzahar's Null Zone being an AoE you could use in various ways defensively and offensively) [Small pokes in laning phase disguised as minion farming as to not alarm opponents before hitting lv 6] [Catch fleeing enemies with 800 range instant cast / near instant damage application with Rylai's] [Block chasing enemies with a slow pool to save self or allies] [Providing favorable terrain to fight on if dived on] [Zone enemies away from you during a siege] [Supplementing Nether Grasp] [Etc. Etc]

When things become complicated or limited as with this case, strategy and options become limited as well. (i.e. New Malzahar's Null Zone is only an additional effect of his Ult now) [Supplements Nether Grasp] [You have to stand still for a second to apply it to a limited area only 700 range away]

So teleport's tactical options got neutered a bit...

Still sad about it.

Saevum2 votes

It's an indirect buff for ignite. So they can nerf it afterwards. -wink-

And the patch paragraph would be something like:

"summoner 14 Ignite has become the predominant summoner spell besides flash, and since we have seen a lackluster of teleports from top lane, we have been thinking that this might be the problem. Like it or not, this will encourage commitment. Yes, commitment, and we dare you if not".

Póppy Chulo6 votes

You think too much of riot if you expect an ignite nerf.

Saevum2 votes

I was joking.

Trias0002 votes

Can an ally Trundle or Anivia cancel your teleport?

TonyTonyMordecai1 votes

I actually forgot about this tidbit, so thank you for helping everyone out

Summonah123691 votes

There is no going back now, you get punished for your teleport mistakes now.

Ozzie Storm1 votes

Might get hate for, but ever since they made the tp channeling time linger i just never saw the appeal again. I'ts been ages since i've used tp whethere it's top or mid. The pressure of ignite gives so much pressure in comparison imo.

Arammus1 votes

i think not being able to cancel somewhat deletes it from the game. idk i liked seing it in pro play but that wont happen anymore which is kinda sad. eh idk

5050BS1 votes

Ya part of it was that it takes so long to cast that you need to be able to back out. Else you just feed another kill to the enemy. Better take something else top lane.

Bouncemaster Zac1 votes

Teleport is an unuseable summoner now unless you're using unsealed spellbook. It's a troll pick, like Clairvoyance.

Gilgayu1 votes

[{quoted}](name=Bouncemaster Zac,realm=NA,application-id=3ErqAdtq,discussion-id=EzqlEGTA,comment-id=000a,timestamp=2018-12-19T22:58:09.950+0000)

Teleport is an unuseable summoner now unless you're using unsealed spellbook. It's a troll pick, like Clairvoyance.

A good teleport can still win you a team fight and possibly a game. It also synasize well with a few champions like Anivia with her passive

tp means more lane pressure, as you can back then instant tp back w/ full hp and new items, while your opponent is low in hp and has like 2000g siting in their pocket, and backing means they will lose a few minions, which really add up around 10 minutes

People underestimate tp's power, for it has game changing abilities just like flash and exhuast, especially when you have highly coordinated teammates

nelogis1 votes

especially when you have highly coordinated teammates

But we don't... thats the issue

As long as comms don't exist there is no reason to make changes towards team centric play, because there is no team centric play to begin with when all you have is a text chat

BLACK REALM GOD1 votes

oh. well that's lame. did they compensate it with a shorter overall cdr?

lunnipls1 votes

what the fuck lol why? why even have tp in the game now?

xDogMeatx1 votes

honestly im gonna find ways around using flash or teleport due to them being on stupid high cooldown and 2ndly that teleport bug still exists where u click on the mini map and it still teles you at ur nexus tower or likewise structure even though u targeted a unit or a tower in your minimap. so yeah those 2 summs are becoming garbage in certain aspects (but still useful to champs that can follow up with it) a 6 minute cooldown on a interuptable by enemy yet unstoppable by user has a certain garbage feeling when it gets canceled by said cc effect with a 6 min cooldown regardless of what happens and if the enemy wants you to teleport away he will snatch tower because of your mistake by clicking on wrong thing on mini map or just simply "stunning" yourself in mid combat due to trying to escape using outplay teleport method but instead goes to "that" minion u didnt want and therefore stunning yourself in that situation and rewarded with a 6 min cooldown that is why this summs is bad now (worst case scenarios of course).

flash i can say at least it can secure kills and plan escapes but some cases you are gimping yourself where u fail flash or fail to dodge a "insert melee champ" auto attack and die get rewarded with a 5 min cooldown despite not being able to flash over X wall (i dont mean infinite flashes either i mean those ones where u try to flash yet u pretty much move 0 distance you should get a refund due to this injustice) or getting away from X melee champ auto attack you . you should be allowed a flash refund in those cases (just saying).

ghost is in 'some' (key word) aspects a better version of flash due to distance covering advantage while flash pretty much just shortcuts or in a way "cheats" around the map in terms of mobility of a champs kit for a larger cooldown you know basically pros/cons.

heal/barrier has great cd in a good way it has that decisive/deceptive hp thing going which i respect. ignite well you know that horrors it can produce (i think its overloaded and deserves a extra min in cd), exhaust is a great dueling/supporty item on a perfect cooldown due to the utility it gives and the downtime it has.

in conclusion there are definitely better spells than flash/teleport, due to its teleports nerf and flash high cd again pros and cons or apples/oranges in some cases.

LordGeovanni1 votes

This is okay. Too boards is a small community and the client doesnt even have a boards link.

hellaveinion1 votes

wow, roit logic, blows sometimes, HERP DERP!Vayne

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