Repetoir, I think your points here are valid, but I will say with a straight face that
is not equally powerful or desirable to
. Between all the displacement effects in the game (
is a popular one now, and
is growing in popularity again...) and the fact that Legend: Tenacity gives you 20% slotless Tenacity, I really don't think that there's a reason for divers or tanks to really care about
.
Skirmishers almost universally do not give a shit about crowd control in the first place, so if they want a defensive boost they'll always go for
. Juggernauts may be the only ones who would value stacking Tenacity up to 60% or so, but even then they may just prefer the armor offered in the laning phase because juggernauts only ever go top lane.
Ninja Tabi's effect would be much better as part of
, making it THE anti-auto attacker item (selfish, as opposed to
, though there's an argument for whether we should keep that aura in the game at all).
As for what effects would be appropriate on an armor boot item, it should be an anti-assassin item. Tanks and divers are unable to rush pure armor items to deal with AD assassins like they could in the old days (you have to get
on tanks), meanwhile assassins are rushing lethality. If assassins want to rush lethality and roam for their kills, great. Let them get their kills on enchanters, marksmen or mages. Not divers or vanguards.
Suggested specifics:
Unique Passive - Wood Style - Enemies who dash or blink within 300 units of you deal 5% less physical damage with their abilities for 2 seconds.
Unique Passive - Armor Plating - Moving builds up charges, and at 100 charges, you gain a shield that absorbs 20xlevel physical damage.
Unique Passive - Vanguard's Reinforcement - When you immobilize an enemy champion, reduce their physical damage output to you by 20% for 4 seconds (with an Exhaust animation). This effect does not stack with Challenging Smite. Cooldown 60 seconds.