Least effort, greatest reward.
That is what "fair and balanced" means, huh? The literal easiest champs in the game, by virtue of being whale-approved money makers, just balance their way to victory, while any complex or skillful champ just gets ground into the dust and can't compete. You ever see an Oriana get a level 2 first blood and hardcore solo carry the game? No? Well I can name off just about any AD champ and tell you how many times they've carried.
And, uh, you know, spellvamp is toxic, but lifesteal stacking and Death's Dance (AD spellvamp) is TOTALLY healthy gameplay. 'cause right clicking takes a lot of talent and effort, so it's only fair that any ADC can be more of a drain tank than WOTA Vlad or Morde EVER were by just right clicking and AFKing, yeah.
Let's also not forget the fact that AD champs have an item for literally every situation! Getting assassinated? Well, build a Sterak's! Need to shred tanks? We have fifty armor pen items with both flat and percent reduction! Need to never die? We got a million lifesteal items with great combat stats to boot! Need to one shot people? We have a ton of absurdly high damage items for you! Getting kited? Well, here's a frozen mallet! Getting CCd? Have a mercurial scimitar! You can never be at a disadvantage as an AD champ.
And then we have the targeted nukes. Pantheon, Veigar, Annie, Kha, Rengar, Xin, Darius, Garen, and so on. ZERO skill or effort required, yet all the reward in the world. Why? Beats me. Any skillshot in the game does a fraction of the damage, has a much higher CD, and can, you know, miss. But you know, Pantheon works for that damage, as does Annie. So we should reward them for being so good at the game.
But no, Rito doesn't favor the easier, flashier champs! That'd be silly! Like, that would imply they're just a bunch of greedy fucks who don't care about anything but money! That's just an absurd thought.
stealth,
drop). I dunno.