Least effort, greatest reward.

Niyumi··3 votes·758 views

That is what "fair and balanced" means, huh? The literal easiest champs in the game, by virtue of being whale-approved money makers, just balance their way to victory, while any complex or skillful champ just gets ground into the dust and can't compete. You ever see an Oriana get a level 2 first blood and hardcore solo carry the game? No? Well I can name off just about any AD champ and tell you how many times they've carried.

And, uh, you know, spellvamp is toxic, but lifesteal stacking and Death's Dance (AD spellvamp) is TOTALLY healthy gameplay. 'cause right clicking takes a lot of talent and effort, so it's only fair that any ADC can be more of a drain tank than WOTA Vlad or Morde EVER were by just right clicking and AFKing, yeah.

Let's also not forget the fact that AD champs have an item for literally every situation! Getting assassinated? Well, build a Sterak's! Need to shred tanks? We have fifty armor pen items with both flat and percent reduction! Need to never die? We got a million lifesteal items with great combat stats to boot! Need to one shot people? We have a ton of absurdly high damage items for you! Getting kited? Well, here's a frozen mallet! Getting CCd? Have a mercurial scimitar! You can never be at a disadvantage as an AD champ.

And then we have the targeted nukes. Pantheon, Veigar, Annie, Kha, Rengar, Xin, Darius, Garen, and so on. ZERO skill or effort required, yet all the reward in the world. Why? Beats me. Any skillshot in the game does a fraction of the damage, has a much higher CD, and can, you know, miss. But you know, Pantheon works for that damage, as does Annie. So we should reward them for being so good at the game.

But no, Rito doesn't favor the easier, flashier champs! That'd be silly! Like, that would imply they're just a bunch of greedy fucks who don't care about anything but money! That's just an absurd thought.

7 Comments

PermabannedGaren5 votes

Mad because bad.

Zykklon B3 votes

I see you enjoy playing Teemo

KcbmsQxbPL1 votes

{quoted}

I see you enjoy playing Teemo

Damn. Enough said.

ModWulf Helhammer2 votes

It's like clockwork

KcbmsQxbPL1 votes

I mean...

Git gud

Gary B Enkelis1 votes

Yeah poke probably does less upfront damage than burst (hence the names), but the formula I believe is...

Poke > Burst > Sustain > Poke

In other words. Burst is shorter range than Poke, so it can be kited. With some exceptions, Burst shouldn't be getting in to range of Poke and Poke should be damaging Burst. I dunno.

I think every champion you listed is short to mid range or requires an ultimate to really engage (Rengar stealth, Pantheon drop). I dunno.

Now as for ADCs getting items. That takes gold and gold takes time to get. Their disadvantage is typically the time before spending gold. I dunno.

... Yeah Burst is strong. So is a fed / late game ADC. But they're possible to mitigate (if this is the word), which I suppose makes the mitigators(?) stronger. I dunno. It's kinda a balancing act in a way?

The Ecdysiast1 votes

To think that a company whose existence relies on one game and its popularity is doing anything but making sure the game is easy for newcomers and flashy so that newcomers join is unreasonable.

It's only right that they balance the game around characters who give gratification to the majority-- who favor easy wins above a challenge.

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