Mastery Trees are less diverse and not in depth?
Pretty much the title and here's my opinion as to why.
Before the mastery tree overhaul, it was not uncommon for people to create 10 or more different mastery pages and thats because every page served its unique use. It allowed many different combinations. Each tree served the purpose as well. Offense/Defense/Utility
Since the overhaul, it was more or less streamlined. While yes, the 3rd tier keystones impacted the game more greatly than before, it also in a way, simplified the process. My use of 10+ pages is now only around 4 or 5. Going from the diverse Offense/Defense/Utility that favor play styles to Ferocity/Cunning/Resolve that favors classes.
What are your thoughts and opinions?