Poll : What do you consider being "broken" ?

Dead flag blues·4/22/2018, 10:07:16 PM·1 votes·867 views

My opinion is : something being too easy to play while being too rewarding. This is the reason I hate marksmen in their current state : dealing too much damage by a targetted and undodgeable thing

So here are some propositions (based on what I've been reading on the boards), feel free to add some. I'd honestly really want to know your opinion on this subject

7 Comments

BloopyLad4/22/2018, 10:10:35 PM3 votes

Any champ does "too much" if they're fed Yasuo for example however, does a lot despite being behind sometimes However = he is also rewarding for just pressing Q and R So in a way - I'd combine "too easy" and "too rewarding" together = broken :D

Chalze4/22/2018, 10:13:56 PM2 votes

Well, broken comes from game-breaking, making something unplayable because the game could be mechanically "broken" in the purest form of the definition.

Nothing in League of Legends is technically broken unless it's a bug that literally changes up the entire game into something literally unplayable.

But players exaggerate something hard to counter as broken. Ultimately, nothing is unplayable because everything has counterplay, as in every mechanic in the game has some form to nullify it's effects. But when an ability or attribute of a certain champion has little counterplay, that is when gameplay becomes unhealthy and thus players will say it is mechanically, technically and perhaps literally "breaking the game".

So, all of the points above can potentially be hard to counter depending on the champion's specific mechanics so all of those can potentially be "game breaking".

Linna Excel4/22/2018, 10:09:16 PM2 votes

Not having enough counterplay or having so much counterplay you can't really do anything.

Sona Ping4/22/2018, 10:17:05 PM2 votes

I vote None of the Above.

Broken means that it "does not work" in the context of the game. It means that it has issues with how it fundamentally works (or doesn't) within the game and its mechanics. People tend to use it as "it's too strong but I really mean it this time" and I find this usage far less useful.

ZenQQ4/23/2018, 12:29:22 AM1 votes

Beeing most banned most picked with best win ratio for over 2 years champ in one role...im looking at you Janna.

Too rewarding for no effort is best answer. You play assasin - you get duskblade and you oneshot everything. You play with on hit effects? you get guinsoo and you crush everything. You play support with shields / heals? You get 2kgold ardent thaat grants you ap that scale with your shields/heals and heal shield boost. Game is too rewarding for risky plays, beeing overaggresive, while punishing players who play safe.

Luxana Crowngard4/22/2018, 10:13:31 PM1 votes

In all honesty, majority of players that play league often find things that are "broken" to be exactly what that last option is on your poll. Things that are far too rewarding for the little to no effort that you put forth into accomplishing a task are what many will consider "broken."

Zoe's release when her E's bubble was just so strong is just an example.

Terozu4/22/2018, 10:29:12 PM1 votes

Having over a 57.5% winrate.