Healing should not be balanced around every AD champion and their mother giving Grievous wounds.

MealReadytoEat··4 votes·855 views

To those who don't know, on PBE they added an item that cost 800 gold, grants 15 AD, and makes all physical damage apply Grievous wounds for 3 seconds - and it combines with Last whisper for an item (that makes it last 5 seconds) basically every ADC and Assassin will buy, along with many bruisers and juggernauts.

This means that healing overall needs to be 66% stronger to be relevant, a philosophy Riot is fully endorsing for lifesteal. You literally need to be trying to end up with less than 40% lifesteal late game on ADC's. (15% from masteries on crits [which ADC's get 100% of now], 12% on Mercurial, a new top tier AD item that grants 12% for ALL physical damage, and another 5% on red pot)

This in turn means jungle and lanning minions are an even better place to top off on health, and screws anyone who isn't AD that needs to fight someone with Vamp, Crazy Regen, or a Soraka.

Rock/Paper/Scissors implies there's a meaningful trade off for each one; Giving everyone a free Rock then buffing Scissors to the point it can take on Rock makes the game suck for everyone.

And I doubt that it's a fun game to play with healing in the first place.

7 Comments

Grimspeake2 votes

fuck soraka

Sulghunter4 votes

{quoted}

fuck any support that ain't a tank using relic shield

FTFY

SpecterVonBaren1 votes

No, fuck Soraka. Tanky engage supports have the least trouble with her, utility and poke supports just get sit on their hands all laning phase unless the jungler deems bot lane worth ganking..... and then the enemy top, mid, and jungle all tele in and get a triple kill.... Fuck I hate this tele meta.

cheezeoflegends1 votes

Buffing healing's flat values across the board because it can be built against is stupid. Then you make that item required rather than just a strong option. Plus AD having no item with Grievous Wounds while AP has one is just silly.

If you are a healer just take the freakin' mastery that boosts your heals and shields by 10% and grant your allies +15% extra resistances when you heal them then marvel at the result when you heal the tank that saw you go healer and took Runic Armor for +8% increased healing and shields. Just those two things which will be commonly used as hell mitigate a third of Grievous Wounds, more than that if you consider that the extra defenses make their health worth more.

Krinu2 votes

It actually negates slightly less than a quarter of Grevious Wounds' effect (50% healing received versus 62%), but that's not the point.

The point is that every healing character will need to be radically rebalanced in order to compensate for these changes, or they'll be nonviable. I'm not saying not competitive in top-tier play, I'm saying nonviable, as in you would be better off parking AFK at the fountain than going to lane with those champions.

Mundo? His entire kit is healing. You've just nerfed him by 50% since he doesn't really do lifesteal. Soraka? Deleted, because unless she has several hundred AP her heal is costing her more health than she's putting back on her carry. Taric, Alistar, Sona, Nidalee? You just nuked a huge part of their kits.

Grevious Wounds isn't a mechanic that needs to be in MORE places, it's a mechanic that needs to be in FEWER places, and definitely not applied automatically! Applying GW should be something you do to secure a kill versus characters or teams with healing capability, not something strapped to an item that literally every ADC will take.

cheezeoflegends1 votes

{quoted}

It actually negates slightly less than a quarter of Grevious Wounds' effect (50% healing received versus 62%), but that's not the point.

The point is that every healing character will need to be radically rebalanced in order to compensate for these changes, or they'll be nonviable. I'm not saying not competitive in top-tier play, I'm saying nonviable, as in you would be better off parking AFK at the fountain than going to lane with those champions.

Mundo? His entire kit is healing. You've just nerfed him by 50% since he doesn't really do lifesteal. Soraka? Deleted, because unless she has several hundred AP her heal is costing her more health than she's putting back on her carry. Taric, Alistar, Sona, Nidalee? You just nuked a huge part of their kits.

Grevious Wounds isn't a mechanic that needs to be in MORE places, it's a mechanic that needs to be in FEWER places, and definitely not applied automatically! Applying GW should be something you do to secure a kill versus characters or teams with healing capability, not something strapped to an item that literally every ADC will take.

Honestly though, we need it in more places in a reduced magnitude. Lifesteal and Heals are oppressive already and they are getting buffed. Perhaps the 800 gold item should be slightly pricier or have a much weaker version of it, but with the metric crapton of lifesteal and sustaining offensive items and heal buffing masteries in the upcoming pre-season if you removed or lowered the frequency of GW's appearance in items you'd have to rebalance a LOT of the patch.

Krinu1 votes

If Grievous Wounds needs to be everywhere, then healing is overtuned and needs to be rebalanced. It shouldn't rest on an item, because that just makes a mandatory item slot in a patch that's supposed to be making more build variety.

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