@Riot Mordekaiser needs to be less "Break or get broken"
Before I start to talk about Mordekaiser i want to make something clear: he does not need any buffs
https://i.gyazo.com/70795b552becae2027d0348a74fdea42.png
Mordekaiser is already strong, REALLY strong But lately, his playrate completly disappeared, people stopped playing him completly and now on op.gg his pick rate cannot be rated because of low sample ("rip") So i don't know if riot is going to do a small work on him before his vgu, i actually hope they don't because they will fuck up and make him worse than before (IE: aatrox) , but since i don't want him to be worse i wrote this thread to try to give them a direction IN CASE they work on him
The key thing to understand is: Mordekaiser is too feast or famin Either he breaks the enemies, or he gets broken and this is why players feel like he's weak, because they play him without knowing how to play him and then get broken and quit the champ thinking he's weak.
Riot needs to make him less like that, so people have a good time practicing him and learning him
Now that i explained that i will post the list of changes that need to happen in my opinion:
Base: Range from 175 to 225 Q: Now works on towers with 25% reduced damage Damage reduced from 40/80/120/160/200 to 20/65/110/155/200 W: Damage over time rescaled from 140/180/220/260/300 to 90/130/170/210/250 Reactivation damage rescaled from 50 / 85 / 120 / 155 / 190 to 40/90/140/190/240 No longer heals Mordekaiser+his ally for 100 / 170 / 240 / 310 / 380 (+ 60% AP) Now shields Mordekaiser+his ally for 60/110/160/210/260(+ 40% AP) E: range increased from 525 to 700 is now delayed No longer gives 15/17.5/20/22.5/25% bonus shield per champion hit Now heals Mordekaiser by 20-130(+20% ap) hp per champion hit (scales with levels) R: Clones no longer give stats to Mordekaiser Mordekaiser no longer gives stats to clones Damage increased from 25/30/35% max hp to 30/37.5/45% max hp Dragon Clone removed/heavily nerfed
Explinations:
Let's start with the dragon clone this is the number 1 example of why mordekaiser is "break or get broken", mordekaiser is so so fucked if enemies take the dragon instead of his team the dragon is so much power, it allows him to oppresse enemies under tower at lvl 6, and it allows him to push hard STARTING at lvl 6 (you can take tier 1 +tier 2 tower mid if the enemy team doesn't respond and group mid) Now if you don't have the dragon (either because of enemies, or because you already killed it) you sit for 5 min being useless for your team because you can't push, so if your entire team didn't take champions that can siege you're essentially stuck for 5 min because Mordekaiser's splitpushing ability is also bad That's why i suggest to nerf/remove it, people i crossed refused to remove it "because it's cool" then nerf the dragon damage+hp to make the dragon as easily killable as a normal champion clone at lvl 6. And to make Mordekaiser more reliable, make his Q able to work on towers with like 25% less damage This will make him able to push with his team without needing the dragon, now you may think "morde is melee and melees can't push towers" but actually dealing damage (even to towers) with spells gives mordekaiser passive shield (dragon clone or champion clone) so mordekaiser using Q against towers, combined with W shield that we give to him, he might actually take a tower with two or three rotations of Q/W.
Next is his laning phase Now his laning phase right now is (botlane i'm talking about) give up all cs until lvl 3 then kill non stop the enemy laner (or at least engage non stop) And you can't even think about laning if you don't do that because you will get poked to oblivion This is again the definition of break or get broken, Mordekaiser is forced to fight and if his engage (with the support) fails then he dies and lose the game, if the engage successes there is a 90% chance the enemy adc/support dies even if it's a tank because mordekaiser deals way too much damage. Solution: increase his base range to help him to farm against ranged oppenents, now you may think "225won't matter" but it actually will matter when released Mordekaiser had 200 range which got nerfed to 175 range because it made his laning phase too safe I propose to make it 225 because people who want to play Morde need to be helped to pick him up, additionally E range is increased to 700 to help him to farm from range (compensated by a delay to not make him obnoxious to lane against) but this safety is exchanged by less lane bulliness by making E telegraphed, W dealing less damage (because right now it deals 190+120% ap AT RANK1!!!!)
Now the shield/healing change has 2 purposes: First the huge damage nerf on W reduces Mordekaiser's ability to counter poke because if his damage is reduced his shielding against minions is reduced. So IMO he should gain a shield from casting W Second the heal on ally mechanic is really hard to pull off when you're not used to play Morde alone without any premade with random people shielding them is really easier and make mordekaiser feels better to play, i say this because this is what i experienced ever since aery got introduced into morde's gameplay And to compensate the lack of healing, his E would heal now instead of shielding
Finally, the last part of "break or get broken" is mordekaiser's ultimate Morde's ult is just TOO feast or famin If you get the clone, you get someone who's stronger than the original champion, this is wrong and so wrong because if you don't get the clone you just lose too much power Remove the clone/morde stat interaction increase morde's ult damage
And here i finished Fin
I largely approve. I am not totally sold on his ult damage being increased as compensation, although I do think that he would need something to make up for the loss in scaling with ghosts.
can perma kite him while he can't even reach her so he dies and you would wish if you got a tank , his abilities makes him tank only by hitting, or that's what I thought , I rarely see him anyway