Lets Give Rakan's Q Some Love
**Currently if you were to remove rakans q entirely, and not replace it, i believe rakan would perform at an extremely similar rate to what he does now. **
Damage is minuscule, though i am ok with that as of now.
Range, although better than release, is still just too short for what you gain. At this point its a "works better as a melee skillshot after engage".
The heal really feels like a "win more " in most cases and rarely gets used as a high uptime sustain tool like most every other support heal in the game, especially considering how proximity/skill reliant it is to land.
Mana cost seems fine, as does rakans mana expenditure as a whole.
Cooldown seems maybe a LITTLE high at most, but still fair.
Some ideas i have in no particular order or combination: Adding an aoe to the skill shot finish, such as karmas q. Adding a pass through such as bard or lux q on hit. Making the ability able to pass through minions. Increasing the range again slightly. Increasing the uptime slightly. Increasing the heal slightly Adding a slow. Adding a movespeed buff for rakan on hit. Adding a movespeed buff for xayah on hit. Adding a movespeed buff on heal. Refunding mana on hit. Decreasing other ability cooldowns on hit. Grant Vision of Target. Increase damage for abilities landed after, increasing the potency and skill expression. Make it shield penetrating.<- one of my fav's
and some tank items, and it becomes an insanely strong heal.
every time I play him. Works wonders on him, the AP is great, and the tank stats are really good on him, plus the passive helps his sustain in lane.
if I want Eternity, but if purely trying to run the AP for heals, yeah. ROA (I usually Jungle or top Rakan, so I'm more about damage than about the heals...... it's funny anti laning Nasus with Rakan, and watching Rakan heal right out of a Nasus Q and baiting him under your turret for Charm > W and another Q)
because they have to be in the line to get a shot off.
). He has to land his Q 7 times to get a kills onto a Gnar with no defensive items, without taking into account his Health Regen, His Health Growth from his Passive, or his Base MR. And it's also blocked by minions AND it's a skillshot, compared to stuff like
's W.
building AD, the W becomes purely useless (ok the AS buff, but why would a Sona need attack speed)