Riot delayed the Ornn changes for work for 2 patches and then put it back on PBE unchanged
Awesome. So we're committed to the idea of giving him ridiculous % damage that will probably only be theoretically broken, because in reality a tank with mobility barely above Mordekaiser who has no form of self defense beyond delayed CC, while only love-tapping any of the stuff that actually made him a problem - the same thing that makes Sejuani a problem, and just like Ornn, the thing you decided you should nerf everything else in order to keep;
2K RANGE RISK-FREE ENGAGE IS CANCER
Nerf the ultimate. Like, actually nerf it. Make it not even apply hard CC if you have to hit it that hard. Make it just double or triple-stack Brittle procs or some shit, so Ornn or a teammate of Ornn's has to go in after the fact and apply some hard CC to get a stronger benefit from it. Removing a tank's only real means of defense in an era of League where defense through stats like armor and health are largely ignorable by every relevant fighter and carry is laughable. I'm gonna call it now with 90% certainty. With these changes, Ornn will not change at all; still ass in solo, still great for pro. Worst case scenario is that pros locking Ornn will force a teammate to pick another tank.
I'm disappointed.