The Official "BoRtk is overpowered and everyone knows it but nobody cares enough to complain" thread

FalconPawwwwnch··2 votes·295 views

So the purpose of this thread is to discuss how overpowered blade of the ruined king currently is.

It's used by assassins It's used by fighters It's used by tanks when they need one damage item It's used by marksmen

And it's never really bad in any situation on any champion who likes to autoattack

Discuss

3 Comments

Marthian1 votes

My understanding is it was supposed to be an ADC alternative to BT to deal with tanks. Then everyone else bought it :/

EndlessSorcerer1 votes

It wasn't specifically meant for ADCs. It was created to help counter the health-stacking meta back around Season 3, which resulted from the introduction (and stacking) of Black Cleaver and the increased cost of resistances.

It's purchased by many champions because it provides a useful combination of stats, has a good build path for laning (cheap components), and it scales based on the strength of your enemies. It works very well for autoattacking champions who want to be durable and have sustained damage.

UberAffe1 votes

I propose that instead of straight percent of targets health which is either always good or always bad the passive gets reworked to something like this: Does a minimum of 2% of your targets current health or 10 damage. Does a maximum of 10% of your targets current health. Damage dealt is based on a ratio of your max health to your targets max health. The ratio gets cut off at 0. Ratio = ((targetMaxHP - yourMaxHP)/targetMaxHP)

Example TargetHP = 4000 yourHP = 2000 Ratio = ((4000-2000)/4000) = (2000/4000) = .5 range is 10% - 2% = 8% 8% * .5 = 4% 2% minimum plus 4% means you deal 6% current health

Example 2 TargetHP = 4000 yourHP = 3000 Ratio = ((4000-3000)/4000) = (1000/4000) = .25 range is 10% - 2% = 8% 8% * .25 = 2% 2% minimum plus 2% means you deal 4% current health

Example 3 TargetHP = 2000 yourHP = 4000 Ratio = ((2000-4000)/2000) = (-2000/2000) = -1 capped at 0 range is 10% - 2% = 8% 8% * 0= 0% 2% minimum plus 0% means you deal 2% current health

This makes this item efficient at killing tankier people, and terrible at killing anyone squishier than you.

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