Can we please do something with the absurd amount of CC in this game?
And how there's little a melee can do about being chain CC'd with minimal effort. In the past it actually cost a team precious resources to lock a target in place, giving many melee champions an impactful feeling. If you managed to force their cc on you, you've opened the door for your team. Now it takes so little to perma cc one target that it feels like a foregone conclusion rather than actual gameplay and that makes playing melee champions feel like utter shit. Tenacity feels worthless, which is why everyone just builds tabis to survive ADCs better. Swifties were good for slows and still are but the amount of hard cc and movement impairing abilities are so ever present that it doesn't matter anyway.
"But HateDaddy cc is he counter to mobility!!" CC is literally the counter to everything in this game with the exception of an ultra Olaf. That also doesn't justify the absurd oversaturation of CC in this game on all damage type champions and how easy it is to perma cc targets, specifically melee champions as I've alluded to. Why do you think non tank top laners want to split all the time? Because they know teamfighting is pointless, they're just going to die doing nothing. Their only hope is flanking and that requires a lot of elements of gameplay that is outside of their control. And that requires that your team actually follow up ob your flank in the first place.
That's also the reason why people look to abuse tank builds. It's because sure, many of these "tank builds" like Yasuo, Ekko, Yi, Fizz and many others can one shot squishies with damage builds but they also die very quickly themselves often doing nothing. Obviously you still see cases where these champions are played glass but they very rarely 5v5, rather they look for picks and skirmishes and that's fine - that's what their counterplay is supposed to be. But again, with less mobile and slippery champions and even he above mentioned slippery champions, it's so absurd how little effort it takes to perma lock a target.
"But Fizz and ekko and yasuo cc counters them!!!" And taking away that overabundance of cc is not going to make them overpowered suddenly and if it does, fucking nerf them. I'm just so tired of how worthless I feel on non tank melee champions because I can't 5v5 Zerg and ignore damage dealers for 5+ seconds. I have one win condition while tanks have numerous win conditions but that's not the fault of tanks - it's the fault of the stupid amount of cc and the inability to do much about it short of a few items that typically don't help melee champions at all.
would be unstoppable.
main.
same-