what i imagined karma's rework to be

Death by Glamour·10/25/2018, 7:06:39 PM·3 votes·910 views

http://2.bp.blogspot.com/_L78zEKWCMII/TUisphRfU7I/AAAAAAAABbA/VdoAUIXlPXg/s1600/New_Karma_screenshot.jpg

First off just want to say I appreciate that riot has committed to giving her an update, however let it be known that im not impressed by it. I don't like the idea of being a mana/CDR battery (this will be gutted because of synergy with Lucian) nor do I like the fact that too much damage is still loaded onto her Q its pretty unhealthy for the game in general (just look back on zoe one shots). This may be unpopular among karma players but we need to admit that for our champion to get an identity she cannot be a jack of all trades capable of playing in every role bar the adc, far to many variables and far to difficult to balance. What I thought she should become was a toplane bully/duelist and a support.

My goals are the same as riots as per the game dev post

was to get Mantra choices to matter

keep her viable in two or more lanes, I think midlane mage viability might be pushing it but she certainly can do it lulu style

give her some defining elements which I think I have done with her new W - spirit bond

Passive - Gathering Fire

Karma's abilities reduce the CD of mantra (R) by 2/3/4 seconds and basic attacks for half that amount 1/1.5/2

not much needs changed here was considering making it a two part passive

W - Spirit Bond

on ally cast Karma and an ally entwine spirits, damage caused to her linked ally is split between the ally and karma. karma takes 20/25/30/35/40% of the damage dealt to her ally, the link will be broken if karma and her ally travel to far from each other

Mantra bonus - Karma and her ally gain 10/12/15/18/20% damage mitigation for xseconds, karmas basic attacks for the duration heal for y amount of the damage dealt split between her and her linked ally

the bond breaks when karma falls below 50/45/40/35/30% of maximum health and goes on CD for 15seconds

on enemy cast - karma exerts her will over the enemy target, 25% of the damage dealt by this target is reflected back at target as magical damage

mantra bonus - Karmas basic attacks against the target are converted to magical damage and heal for x% of the damage done

Q - Heavenly wave

Karma fires a burst of spiritual energy in a cone infront of her dealing magical damage, the cone is not blocked by minions, monsters or champions

mantra bonus when linked - heals karma and linked ally for x amount per enemy champion hit and slows enemy champions

unlinked - extends the range, slows enemy champions and heals karma for a % of her missing health

E - Soul shield/inspire

Karma conjures a soul shield which absorbs damage

manta bonus while linked to a ranged ally - deals damage and knocks enemy champions a short distance away from her ally

mantra bonus while linked to a melee ally - deals bonus damage and slows enemy champions

mantra bonus while unlinked - shield strength is increased and the target gains movement speed

R - Mantra

karma empowers her next basic ability within 8 seconds

let me know what you guys think rather than just down voting :(

7 Comments

Paroe10/25/2018, 7:10:16 PM3 votes

I think... something you old karma fans need to realize is that her fans were culturally irrelevant, made no sense with Ionian lore, and that riot wants supports to be nothing more than supports. Their reworks of mage supports either put them towards "I CAN ONLY SUPPORT IN THE PIGEONOLE" or "Im a mage with zone control and huge burst with a CC ability!".

Winterkill10/25/2018, 7:37:23 PM1 votes

I think that is too much healing. Mantra Q should just be healing.