Can We Please Make Yasuo Base Stats Not So Shit?
I honestly don't get why Yasuo base stats are so bad, and i will now go into looking at his stats and comparing him to his nearest match for another champion which is Riven although you can compare him to any other champion within the game and see how bad his stats are, but for this I have chosen Riven.
His Stats HEALTH 518 – 1912 ATTACK DAMAGE 55 – 110 ARMOR 24.7 – 82.5 MAGIC RES. 30.0
For reference similar champion to Yasuo Riven has theses base stats, again only for comparison sakes as they are similar themed champions and in plays style and kit builds
Riven Stats HEALTH 558 – 2020 ATTACK DAMAGE 56 – 107 ARMOR 24.4 – 78.8 MAGIC RES. 32.1 – 53.4
So lets compare so key points
Health Starting -40 - Ending -108
So hes weaker weaker and weaker early game and these no difference between the two both have shields and honestly RIven's shield is better in every way compared to Yasuo's, its stronger, it lasts longer, it up far more often, it scales so there's no reason why Yasuo should have worse health than RIven.
Attack Damage Starting -1 - Ending +3
Starts slightly lower but scales to be higher than Riven by level 18, however when both compared to someone like lee sin (61 – 116) there both far behind in the base damaeg department.
Armour Starting +0.3 - Ending +3.7
Similar armour amounts to each other again quiet fair, except when you look at the armour per champion chart (linked below) you can see that these champions have such bad armour scaling that some ranged champions have better armour stats than them, bot could use with having amrour go to 85-86 something in that area.
Magic Resist Starting -2.1 - Ending -23.4
Ahh this gem, why is it that Yasuo has no god dam Magic resist scaling? better yet why does his bas MR start lower than someone with scaling aswell, is there any reason for him not to have scaling MR and actual better base MR? especially considering he meant to be played in the mid lane vs mages, this is stupid, give him some MR per level please.
Other Stats
I didn't look at Health Regen, Attack Speed, Melee Range Or MS, cause I didn't consider them super relevant to the conversation but if you want to look at them feel free with the links below.
Side Note
I did this comparison with Riven as she is the most similar champion to Yasuo in kit, style and abilities but feel free to compare Yasuo base stats to anyone else in the game that is similar, Lee Sin, Zed, Rengar, Tryndamere, Shyvanna, Rek'Sai, Reneketon all of these are manaless and all of these haven't been gimped nearly as much as Yasuo has.
Conclusion
Look at the main base stat's I highlighted above Yasuo could honestly use with the following buffs
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Magic Resist base stat increase, and give him scaling MR. Make him the same as every other melee champion, there no reason for this to not be a thing, there was no reason for him not to have it to start with.
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Increase His Base AD by 3 This would bring him in line with other melee champions and considering the fact that he only really gets any sort of ranged attack after landing 3 Q's that is massively telegraphed to the enemy, he needs the extra damage for when he finally does go in and fights people.
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Increase Base Health to 512 Basically undo patch 4.18 cause Riot nerfed his health saying cause of his shield he was to strong then nerf his shield.
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Increase his finally Armour by 3 This would take his finally armour amount to be similar to other champions within the melee fighter field and give him a little help late game.
Final Thoughts
Honestly these small changes to his base stat's would just allow Yasuo to actually be played properly in the lanning phase considering how he has no real escape (besides masisve outplay or lucky minions) he need something to stop him being bullied in the lane or the more common option camped to hell by the jungler.
We never see Yasuo played in pro play any more, because he is so weak and easy to counter, all the stuff people complained about, like his shield pros just learned how to beat (1 aa then wait 1 sec) or his Wind Wall (bait it out then its down for 26 secs) and honestly he was a champion that was nerfed for being good in lower elo's where people played against him wrong, if you look at his stats (linked below) he has one of the worst win ratios in high elo, because he's so easy to beat and counter play, every lane he has a has a losing Win Ratio. (except ADC cause supports OP? or maybe just the cheese)
Honestly speaking this is a champion that should thrive in competitive with full knock-up team comps that let him ult or wombo combos that destroy the other team, etc, etc but do we ever see anything like that? no, the only time he was played recently was to counter Gnar and that didn't last long cause how often do we see that now? He shouldn't be picked 24/7 I get that but we never really see him and it would be nice to see him like once or twice a week with some sort of full engage comp or something that would be cool to see.
Replies
Please when replying try to structure valid arguments instead of "Yasuo OP why buff him", " WindWall Broken", or my favourite "He's not weak your just bad".
I like to read actual point and construct a counter-point or argue against what someone is posting so please can we have intellectual posts.
Links to data and stats used
Yasuo http://leagueoflegends.wikia.com/wiki/Yasuo
Riven http://leagueoflegends.wikia.com/wiki/Riven
Lee Sin http://leagueoflegends.wikia.com/wiki/Lee_Sin
Health http://leagueoflegends.wikia.com/wiki/List_of_champions%27_health
Attack Damage http://leagueoflegends.wikia.com/wiki/List_of_champions%27_attack_damage
Armour http://leagueoflegends.wikia.com/wiki/List_of_champions%27_armor
Magic Resist http://leagueoflegends.wikia.com/wiki/Magic_resistance
Yasuo Elo Stats http://www.leagueofgraphs.com/champions/stats/yasuo/diamond
ult can be blocked longer CD than WW and blocking means he can zone them.