A small QOL tweak for nidalee
as a
main... as much as i would love to buff her.. she doesn't really need it.. and with worlds coming up now would probably be the worst time imaginable to do it...
however there is also a very small quality of life tweak that has annoyed the hell out of me for ages. yet hasn't been fixed
when u land a spear on a target, you get a "unit-targeted" pounce in can pounce in with. and nidalee's main combo is Q (spear), ulti (swap forms), W (pounce) and either E (swipe) or Q (takedown) to finish the target.
however takedown in an empowered auto attack that gets an +50 extended range. but it STILL acts like an auto attack.. as it will attack the closest target in range if not given a direct target. now MOST of the time there ARE no other targets for takedown to hit when you pounce in besides the enemy champion. but on those rare occasions when you pounce on soemone who is in a minion wave, or pounce at them under their turret. takedown will sometimes choose to attack the "closest" target. which end up being a minion or a tower.. which nearly always means death for you
now... i just landed a spear on a target.. i just clicked DIRECTLY on them with a unit targeted pounce... would it be too much to ask that takedown would prioritize hunted targets in range unless i click DIRECTLY on a different target.
there is nothing more aggravating than dying to a enemy champ you are about to kill because takedown wanted to hit that minion or tower.
and since the ONLY time this even occurs is WHEN there are a bunch of other close by targets. its not like easy to click directly on them after a pounce.
this issue could be solved with a single fix by making takedown prioritize hunted targets.
...
[slayer-jinx-unamused]