So rammus got gutted?

Giggling Granny··3 votes·1,806 views

With the New runes there 0 armor BUFF for early game...

Rammus need at least 20 or 15 armor extra and the same value Attack speed from runes ATM to be able to clean the jungle without dying or getting counter jungle....

And i have check the new Runes and they are none AS or Armor runes...unless if you go for some reason as rammus the ADC runes ones...you know because you really want to increase your AD as rammus....

And i know that riot say they are gonna adjust armor for champions but i doubt they are gonna increase 15 or 20 armor to rammus...

So yeah be GONE rammus be gonne...

20 Comments

Novalas4 votes

Just popping in here. Current plan is to make stat adjustments to the jungle as well (alongside champions getting stat changes to compensate for what they lose in runes). Having played Rammus in our playtests, I can tell you that he plays the early game out fine and healthy.

As for a page, I ran this. http://na.leagueoflegends.com/en/featured/preseason-update/8100-8124?build=11202237

Giggling Granny1 votes

[{quoted}](name=Riot Novalas,realm=NA,application-id=3ErqAdtq,discussion-id=Eo3w3Z02,comment-id=0002,timestamp=2017-09-26T16:14:17.398+0000)

Just popping in here. Current plan is to make stat adjustments to the jungle as well (alongside champions getting stat changes to compensate for what they lose in runes). Having played Rammus in our playtests, I can tell you that he plays the early game out fine and healthy.

As for a page, I ran this. http://na.leagueoflegends.com/en/featured/preseason-update/8100-8124?build=11202237

Well if the jungle gets adjustments then ok...because so far nobody have say anything like that! but if the monsters deal less damage or if they have lower HP that would be good for all the lost of base stats!!!

I go more for green runes focusing on health increase and damage over time :D anyway i guess we wait to see the jungle changes

Tik1151 votes

No offense but internal playtests in terms of balance are useless because you are specifically testing primarly for bugs and the situations you put it in are predetermined, we know this is the case because we had things like Release Xin, Release Zyra, Yasuo, Kalista, champions who on release were a SERIOUS problem not to mention you have a tiny pool of testers with (I would assume) widely varying skill levels or preferences

Saying "it's OK guys internal playtests showed he is OK" means nothing its going to be the PBE and the live setting which will determine if Rammus plays the early game out fine and healthy

Novalas5 votes

To clarify, the playtest team doesn't test for bugs. Rather, our team focuses on seeing if design goals are being met with changes and also look to assist with balance reads.

Our team, composed of all high elo players (D3-Masters), attempt to simulate solo queue esque environments and competitive environments.

In reference to previous cases, the playtest team didn't exist back when Yasuo was released (The team did work on Kalista).

When I say that Rammus seems OK in internal playtests, I mean to say that myself and our other primary jungler have played Rammus and have noted that his early game clears are fairly optimal, if not better than live in the current iteration. This may, of course, change with any other changes we may put out so nothing is set in stone.

Tik1151 votes

Saying the playtest team worked on Kalista and she STILL came out the way she did (Unbelievably oppressive, too strong, too difficult to pin down and literally needing to be nerfed into unplayabiliy) Does not set my worries at ease

Edit@ Also the fact Janna had to get hotfix nerfed mere hours after the patch came out puts even LESS faith in your "D3-Master" playtesters

buddhaswrath1 votes

So you took a champion , which had a %52 winrate(now %40 depending on elo) at top-lane and made it look like a better jungler compared to pre-rework but its winrate as jungler didn't changed at all.The only thing changed as a good thing is its jungling speed.

The most pathetic amongst them is from the patch notes 7.10 :

''Rammus’s playstyle, like his vocabulary, is overly simple: if he can navigate through a fight and Powerball a juicy target, the rest of his abilities are basically no-brainers.'' This is the evidence , that you dont like the playstyle of the champion.But were happy with the playstyle and you are not supposed to change anything on your own will.

Again from patch notes 7.10 '' Reducing Powerball’s duration but having Rammus go faster more often will allow him to decide when he wants to try and chase someone or just back up. When he does go in, we’re giving his other skills slightly more complexity to give him decisions about how he wants to use them. Curling up will still make him incredibly tanky but at the expense of movespeed, and his ult will now steadily stack a slow on people around him. Now, the Armordillo has to decide whether to slow one target to a crawl, or stand still while he takes the heat for the team.''

İ mean wut?? You made its Power ball interruptable and self-slow by 30% , which is equal to exhaust??As Rammus players we didn't want anything like that , which is an evidence your ignorence to the community.

İs that all?No. The most important amongst all is the Thornmail update.That was the killing blow to top-lane tanks , which are unplayable now. You gave 250 hp and some griveous wounds but you reduced its damage by %60 even after grievous wounds and increased its gold by 550 and everone thinks , that it compensates itself :D.The most funny part is , we have to buy that item cuz we don't have any other choice.

if you are not aware what you did ,you broke hearts unintentionally.

Edit: With the new rune ''Cheap shot'' whenever rammus uses its W ability , it will get 30 true damage by basic attacks.

sketchy11 votes

all champs are getting stat buffs to compensate for what they lose in runes. and you might lose AD, but this affects champs other than ramus, because so will the people that naturally shred you.

in a sense though, you could call It a global nerf

Giggling Granny1 votes

{quoted}

all champs are getting stat buffs to compensate for what they lose in runes. and you might lose AD, but this affects champs other than ramus, because so will the people that naturally shred you.

in a sense though, you could call It a global nerf

Any other lane gets effected less because you are against Minions...sure it may be a bit harder in to last hit under turret but it would still feel normal...

In the jungle you are against monsters that deal massive damage...and rammus in the first clear already lose a large amount of HP without the extra AS and Armor he would be unable to jungle and he cant even lane ether.....

Whille many tanks may suffer many tanks have abilities that deal extra damage against monster or they deal max hp damage!

Rammus only have his AA and his W to jungle and both of this abilities they get nerfed early hard making him unable to jungle early game!!!

So its bigger for champions like rammus!!

sketchy11 votes

they'll probably lower their damage to keep them on par with squishier junglers. remember, nothing has been set in stone just yet. with master yi, one of the squishiest ones there is, I'm sure its not just ramus getting dumped from the jg

Darkdemon6531 votes

Champions are (supposed to be) getting an increase to base stats.

Also, Iron Skin grants 5 + 3% armor.

Giggling Granny2 votes

{quoted}

Champions are (supposed to be) getting an increase to base stats.

Also, Iron Skin grants 5 + 3% armor.

iron skin grats 5 armor if you HEAL for at least 20 hp now i dont know the interaction with medalion (The jungle item you start) but if it need to get +20 hp like having an actuall life steal before this rune kick in with medalion you will never have this..now if it work as "5+5+5+5" and then you hit the +20 and the iron skin kicks in then it may worth

Darkdemon6531 votes

[{quoted}](name=Giggling Granny,realm=EUNE,application-id=3ErqAdtq,discussion-id=Eo3w3Z02,comment-id=00030000,timestamp=2017-09-26T17:14:50.509+0000)

iron skin grats 5 armor if you HEAL for at least 20 hp now i dont know the interaction with medalion (The jungle item you start) but if it need to get +20 hp like having an actuall life steal before this rune kick in with medalion you will never have this..now if it work as "5+5+5+5" and then you hit the +20 and the iron skin kicks in then it may worth

Iron Skin also activates on consumable healing.

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