Suggestion for small Zyra buffs

TheUltimateSpear··8 votes·680 views

I know most people consider Zyra to be in a pretty okay spot right now. But, at least IMO, she could use a small buff.

Her E, which is her root, came to mind. How about increasing the duration/ and or increasing the travel speed? Right now, the root lasts for .75/1.00/1.25/1.5/1.75. Why is it inexplicably .25 less seconds long at all ranks compared to other mages' similar CC spells? Seriously, at the first rank, the duration is so short that even if you land it it doesn't matter. I've had many of times where I E->Q and my opponent leaves the Q because the duration is too short. Not to mention the travel speed is pretty slow at 1150, so there's that to consider.

The other things that came to mind was just speeding up her rotation across the board. So, making Q have less of a delay and having her ult have less of delay. Particularly the ult. Stranglethorns has a 2 second delay before it's knockup which is only 1 second. Surely 1.5/1.5 on both ends is not unreasonable? Look at Annie. Her ult has a better base and ratio AND stuns her targets instantly for 1.75 seconds by level 16. Zyra's ultimate takes time to travel and before the roots snap up, all it is is damage. There is no slow or anything like that before the knockup to keep the enemies there, and no additional damage on the knockup. It's just 180 / 265 / 350 + 70% AP damage with a small knockup after a significant delay. Not to mention the cooldown on Zyra's ultimate is pretty high- 130 / 120/ 110 seconds. Yeah, it buffs her plants' attack speed, but by like .4, and that's assuming Zyra had time to cast plants or that they didn't get instantly melted by all the AOEs and DOTs in teamfights.

The last possible thing I'd like to bring up for consideration for Zyra buffs is lowering her mana costs. Her Q costs 75 - 95 mana, her E costs 70 - 90 mana, and her ultimate costs 100 / 120/ 140 mana. These mana costs are noticeably higher than typical across the board.

Now, of course all of these things across the board would probably make Zyra overpowered. But 1 or 2 of these small buffs would be fine. Sure, Zyra's got a decently high winrate but she's played by Zyra mains and basically no one else.

EDIT: one more possible buff I forgot to mention: buffing Zyra's plants' durability. Specifically, make them melt less easily to a Miss Fortune E or Cassiopeia W, etc.

Discuss below please? Zyra

7 Comments

Oerba No Naja3 votes

zyra -> 325 ms -> 330 ms 479 healt -> 490 healt W Rampant Growth : Passive cdr increased 4/8/12/16/20% from 2/4/6/8/10% Q Deadly Bloom : range 800->825 Rise of the Thorns ( passive) : if zyra kills a enemy champion with her passive she revives (full hp / mana) , and a normal mana cost to her ult ; 100 all ranks its a repost , this kind of changes could be really good on zyra

i agree about her root . and yes actually only otp zyra play her lol ^^

PokladnicaZla1 votes

Even thought I upvoted you,all those changes would make her broken as hell.

Ser Garland3 votes

Zyra just needs a reworked passive.

Like if she can kill someone with it, she resurrects on their death spot, like anivia.

GG Noob Team2 votes

I totally agree on E spell. It has just too slow projectile speed it is ridiculous. I know riot zyra support was the thing in the past, but this is retarded, nerfing certain champion that is considered AP MAGE only because her support role is being played over mage role. At least make E range a lot bigger, so there could be a reason for its slow projectile.

Or at least they could reduce mana costs by about 20% so we could spam abilities more often if those are LESS EFFECIENT than other abilities on the other champions.

Now, of course all of these things across the board would probably make Zyra overpowered. But 1 or 2 of these small buffs would be fine. Sure, Zyra's got a decently high winrate but she's played by Zyra mains and basically no one else.

Exactly, just look into this http://champion.gg/champion/Zyra She has 1.8% pick ratio for the sad reason... Because it is really hard to play her right now, with all those low cost mana or manaless champions, she is forced to use her abilities more often, and with such retarded costs its impossible to compete with most of competitve champions.

PopCorn Chick3n2 votes

I totally agree on Zyra's E (root), it's so slow and easy to predict.. and when you catch someone with it, u can barely hit someone with her Q because of its cast animation. Increase the speed projectile on E would be a nice buff and the revive passive that Meddler mention should happen or give her a new passive. This would probably help her in a better spot.

A Miss Fortune1 votes

Just give Zyra lower mana costs and fix her plant AI and her winrate will skyrocket. Her mana costs I think are some of the highest in the game, and her plant's AI are terrible. Her damage and CC is fine.

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