New smite sucks

Visigoth··1 votes·878 views

Overall a longer cooldown. I don't care about a second charge I'm gonna use it the second it's up practically. Now smite cooldown is nearly double than it was in season 4, just give me original season 4 smite. I don't need this fancy crap.

3 Comments

Nasuuna4 votes

you never play a game with multiple charge abilities?

they are actually really nice.

being able to smite frog and blue or golems and red is gonna be a game changer for some junglers

Visigoth1 votes

{quoted}

you never play a game with multiple charge abilities?

they are actually really nice.

being able to smite frog and blue or golems and red is gonna be a game changer for some junglers

first camp --> smite Second charge starts at 140, so will be ready around 2:15 (if you smite jungle camps the second they spawn for the Krug/gromp buff, cooldown does not change). second buff -->smite to secure, unless you want the enemy to take it smite isn't up until for additional 15 seconds.

so since you usually use smite right when it gets up, the double charge is useless if it's gonna take longer to be up.

NorthernDruid1 votes

It's an overall buff to ganking, as well as item 3706 and item 3715 since you can now both grab a buff and use your smite on a champion when ganking just after.

It's an overall buff to ganks, because they might well put you out of your jungle for more than 60 seconds.

So you can now, grab jungle camps and buffs, gank recall, and then go grab more camps, but you can grab both Krugs and Razors before going to push that mid tower down, you no longer have to chose between them.

IMO the 15sec CD on useage is a bit steep, but I guess it's to limit the amount of double-smites in teamfights or when fighting dragon/Baron.

It's just a shame that you don't start with 2 smites, that would have made the jungle a lot more forgiving for a lot of junglers.

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