So these Graves posts are cancer but heres another.
So i called the Graves posts going around Upvote Farm Circlejerk and well got downvoted obviously no matter how many times i said hes cancer. But you know what, if no one wants to make a REAL post discussing Graves Balance thats longer than 1 sentence Ill do it.
Now i have a Mastery 7 Graves as a friend so I see a fair amount of him, luckily he is on my team and solo carries games from the jungle, so i get that freelo. BUT I GUESS ILL RUIN MY FREELO, for the sake of balance http://i1207.photobucket.com/albums/bb480/Yumekichi11/pictures%202/aec66c3e.jpg
So people are split into 2 camps, Graves is too Tanky, and Graves does too much damage. With a few people saying its mainly the Drain Tank thing. We have a winner folks and its door number 3.
Graves SHOULD be a semi-tanky, short range, High damage, marksman. That can 1v1 anyone with a large hitbox close range. And he SHOULD be a jungler. HOWEVER...
The issue comes with his lifesteal. If i am remembering correctly it works like this. Each Graves Bullet heals for 30% of his Lifesteal value. His gun shoots 4 shots, which means at 100% Lifesteal if every bullet lands he gets 120%
Now landing all 4 shots IS hard unless you shoot as a maokai is jumping on you. OR YOUR JUNGLING. So the issue is if graves gets away, he will heal to full by autoing a camp once or twice.
So he heals so much because his damage is high, and you cant punish him because hes tanky? Well sort of.
He also gets away with being a decent drain tank, and after his nerf he should probably still build it, but its just too good right now. POSSIBLY because Lethality,
He should be a high damage semi-tank as i said. But SINCE his drain build is so good, those 2 are what cause it being good. So what do you nerf? Well this wouldnt be a decent balance thread without ideas, but i honestly dont have any.
So i guess it isnt a good thread huh and this is just another circlejerk post? Well i guess, isnt that Ironic. https://i.imgflip.com/148hfh.jpg
Okay but really, i dont know how to fix this. His Drain Tank is the main issue, and because of that his Tankiness and Damage become an issue. So how do you nerf JUST his drain tank? My only thought is make it so his bullets heal for 25% each making his healing = that of everyone else, but then your not being rewarded for landing every shot.
It really is a difficult scenario as Graves is a very unique champion.
Well to tide you over let me give you a hand when fighting Graves:
If Graves gets caught out, Just kill him. Because of his low attack speed and low range if you jump him hes dead.
NEVER fight him as a tank. EVER. My friend personally takes Lethality + Tank Runes and Masteries, and that sounds about right. Tanks have to get in his face meaning he can just blast you with EVERY shot. And once he has Deaths Dance he will heal A LOT.
Pick champs with long range CC if you can.
Focus him in teamfights AS IT STARTS. because of how his E works he gets tankier the longer the fight lasts, so if you hit him with a stray Morg Q and your mage/ADC focus him, before he can get in your face and start healing. He will die relatively quickly
Welp thats all i got, hope this post was at least Semi-informative. But for funsies ill run a poll to see if you agree Drain Tank is the issue, or if its one of the other 2, or something else.