So these Graves posts are cancer but heres another.

Skorch··3 votes·1,239 views

So i called the Graves posts going around Upvote Farm Circlejerk and well got downvoted obviously no matter how many times i said hes cancer. But you know what, if no one wants to make a REAL post discussing Graves Balance thats longer than 1 sentence Ill do it.

Now i have a Mastery 7 Graves as a friend so I see a fair amount of him, luckily he is on my team and solo carries games from the jungle, so i get that freelo. BUT I GUESS ILL RUIN MY FREELO, for the sake of balance http://i1207.photobucket.com/albums/bb480/Yumekichi11/pictures%202/aec66c3e.jpg

So people are split into 2 camps, Graves is too Tanky, and Graves does too much damage. With a few people saying its mainly the Drain Tank thing. We have a winner folks and its door number 3.

Graves SHOULD be a semi-tanky, short range, High damage, marksman. That can 1v1 anyone with a large hitbox close range. And he SHOULD be a jungler. HOWEVER...

The issue comes with his lifesteal. If i am remembering correctly it works like this. Each Graves Bullet heals for 30% of his Lifesteal value. His gun shoots 4 shots, which means at 100% Lifesteal if every bullet lands he gets 120%

Now landing all 4 shots IS hard unless you shoot as a maokai is jumping on you. OR YOUR JUNGLING. So the issue is if graves gets away, he will heal to full by autoing a camp once or twice.

So he heals so much because his damage is high, and you cant punish him because hes tanky? Well sort of.

He also gets away with being a decent drain tank, and after his nerf he should probably still build it, but its just too good right now. POSSIBLY because Lethality,

He should be a high damage semi-tank as i said. But SINCE his drain build is so good, those 2 are what cause it being good. So what do you nerf? Well this wouldnt be a decent balance thread without ideas, but i honestly dont have any.

So i guess it isnt a good thread huh and this is just another circlejerk post? Well i guess, isnt that Ironic. https://i.imgflip.com/148hfh.jpg

Okay but really, i dont know how to fix this. His Drain Tank is the main issue, and because of that his Tankiness and Damage become an issue. So how do you nerf JUST his drain tank? My only thought is make it so his bullets heal for 25% each making his healing = that of everyone else, but then your not being rewarded for landing every shot.

It really is a difficult scenario as Graves is a very unique champion.

Well to tide you over let me give you a hand when fighting Graves:

If Graves gets caught out, Just kill him. Because of his low attack speed and low range if you jump him hes dead.

NEVER fight him as a tank. EVER. My friend personally takes Lethality + Tank Runes and Masteries, and that sounds about right. Tanks have to get in his face meaning he can just blast you with EVERY shot. And once he has Deaths Dance he will heal A LOT.

Pick champs with long range CC if you can.

Focus him in teamfights AS IT STARTS. because of how his E works he gets tankier the longer the fight lasts, so if you hit him with a stray Morg Q and your mage/ADC focus him, before he can get in your face and start healing. He will die relatively quickly

Welp thats all i got, hope this post was at least Semi-informative. But for funsies ill run a poll to see if you agree Drain Tank is the issue, or if its one of the other 2, or something else.

15 Comments

Maximum Morde2 votes

Tldr

Skorch2 votes

Hmmm... Graves Drain tank is the issue, as such his damage and tankiness is an issue.

Thats the best i got.

Maximum Morde1 votes

Ty

Skorch1 votes

Welp i was gonna add more options but i accidentaly clicked enter, Oh well. Thats what you get i guess.

Lauchmelder1 votes

His gun shoots 4 shots? I thought he can get 3 shots at max before he needs to reload. Genuine question, I have no idea how it works.

Skorch3 votes

His gun shoots 4 bullets in a spray cone, and can shoot those twice, before reloading. Each individual bullet heals HP seperatly. Other fun things, Instead of critting he just shoots 8 bullets instead of 4. (not how guns work but hey) And if Teemo blinds him he is the only marksman maybe the only champion that can still deal damage with autos, as he will shoot in a random direction instead of it just missing. (Im not sure if its 100% random or highly favored against whatever direction he wants.)

Lauchmelder1 votes

Well that kinda explains it. Thx for the explanation.

Skorch1 votes

Youre welcome.

MinaZer01 votes

yea he does shoot 3 times before reloading, he has 2 shells then presses E automatic new shell = 3 shots

16 is 2 old1 votes

So who is that loli from first image and where can I get her private info

Skorch1 votes

http://i3.kym-cdn.com/photos/images/original/001/180/778/f91.gif

I just find the good ones. Not sure where theyre from

MissingKayo1 votes

Renge from Non Non Biyori.

Asayake 5150glow1 votes

Hmm...

Getting hit by 4 bullets is very, very easy, if you're in melee range. A large hitbox is not required. And let me remind you that most melee champions must get into melee range in order to hit him.

So basically, he 'should' be able to duel any melee, but at the same time also be semi-tanky and be ranged?

Fact is, Graves isn't an incredibly low range marksmen. His Q and ult have great range, and his max range shots still do decent damage.

Graves's attack speed is better than most AD casters due to the fact that Zerker's are not a bad item on him. Give him Cleaver and PD, and now he's no longer an assassin, but instead one of the tankiest, highest DPS duelists in mid game. Irelia's got a shot on him, but even that might not work.

Skorch1 votes

If you are in melee range, all 4 shots WILL hit, however, if his lifesteal wasnt so insane at 4 shots it would be possible for a melee to beat him 1v1. Who SHOULDNT EVER be able to beat graves 1v1 are mega tanks.

So in other words, if you nerf Drain Tank like i said in this post. Melees would have a better chance at 1v1ing because getting that close wouldnt result in him healing ~45 health per auto. He'd still hurt, but he wouldnt ALSO be unkillable.

Asayake 5150glow1 votes

{quoted}

If you are in melee range, all 4 shots WILL hit, however, if his lifesteal wasnt so insane at 4 shots it would be possible for a melee to beat him 1v1. Who SHOULDNT EVER be able to beat graves 1v1 are mega tanks.

So in other words, if you nerf Drain Tank like i said in this post. Melees would have a better chance at 1v1ing because getting that close wouldnt result in him healing ~45 health per auto. He'd still hurt, but he wouldnt ALSO be unkillable.

I think he's just too tanky for having that much range. He should melt in melee range, or he should lose his ranged-ness. The other ranged AD casters, Quinn and Jayce, are respectively extremely squishy, or have big windows of power and extremely squishy unless he goes into melee form, then he's only moderately squishy..

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