"It's YOUR fault you lose most of your games!"

Niyumi··3 votes·923 views

... yeah. When I win my lane every fucking game, and then go and win everyone else's lane every fucking game, control drag / herald / baron every fucking game, ward chokes and spam pings like you wouldn't believe every fucking game... and generally do everything I should every game, end up going 16/4/16, or 4/0, or something like that... and still end up losing.

Yeah, that sounds like it was my fault. Mhm. I made my team pick a terrible team comp, I made my teammates feed, I made my teammates throw, I made my teammates ignore split pushers, all that!

Man, if only I were better. Maybe I wouldn't hold my teams back.

17 Comments

The Fuzzy 0ne6 votes

But do you tilt them? Toxic attitude tends to make your teammates play worse and you sound kind of like a flamer

Randomonium5 votes

You're obviously just a KDA player. If you look at your kill participation and your damage to champions (especially when you are a fed carry) they are much lower than they should be. If you're a fed carry there's no excuse for not having the highest damage in the game and there's no excuse for having less than a 50% kill participation. Try playing more to win instead of just playing super passive to protect your KDA.

GankedByWindows3 votes

I agree with Randomonium. In additon to his point, I'll give you an example of what he is talking about.

In that game you're talking about, you had a 45% K/P. That isn't terrible, but it means you didn't contribute to more than half the kills of your team despite you being Tristana with AOE damage (also what is your build...?).

This is a game showing you what you should do. http://imgur.com/PjzVneZ

The KP I have there is 70%. I was playing for objectives, not K/D. If you notice every single person on my team except Fiora was negative, who only pulled it out later in the game. She was down significantly early. I wish I had the foresight to switch to the stats screen and get that too, because you'd see I was part of all but 2 turret kills. 2 of my deaths were at the end of the game traded for turrets or for a won teamfight. I easily could've lost that game and had +6 kills and -2 deaths. Its not about KDA, its about positive impact.

Niyumi1 votes

{quoted}

You're obviously just a KDA player. If you look at your kill participation and your damage to champions (especially when you are a fed carry) they are much lower than they should be.

See, here's the thing: Instead of looking for fights 24/7, I go around and get objectives, pick people off when I can, and push for towers. My damage and KP might be lower, but I'm doing more to win than any of my team is.

Randomonium4 votes

if that were true then you'd have massively high damage to towers or insane CS scores. However, looking at your match history you don't. Face it, you're a KDA player who'd rather blame his team then do what's necessary to win. That and your builds are incredibly gold inefficient so any gold advantage you gain by winning the laning phase is completely squandered. You're absolutely right, objectives are more important than kills. But when you're not doing either very well you're just wasting the lead that you created for yourself. Games are a race in low elo to see who throws first. If you don't push your advantage and impose your will on the enemy team then you give your team the chance to throw.

If you've spent 6,000 games in silver then there is obviously something you are doing wrong that is keeping you in silver since boosters and smurfs can get out of silver 100% of the time no problem. Its your choice whether you want to accept that and improve or keep being delusional and stay in silver.

CrazyMLC3 votes

Like others are saying, your KDA is great, but your damage and kill participation aren't.

Your runes, masteries, and builds could be part of what's holding you back... First of all, Attack Speed quints are about the same as 3 Attack Speed marks. This isn't true for Attack Damage marks and quints.

Let's compare gold values: AS Quint: 112.5 gold 3 Marks: 127.5 gold (13% better than a Quint)

AD Quint: 78.75 gold 3 Marks: 99.75 gold (26% better than a Quint)

So, having 3 marks of AD is better than having 3 marks of AS. AS is better suited to Quints, since you lose less by putting them there. That's why everyone worth their salt takes AD Marks and AS Quints. You should do the same, unless you want to be cheesy and take a full AS rune page because it has so much more gold value. That can work, but you need to play a champion like Varus or Kog'Maw, who have onhit effects in their kit to help them last hit and trade with lane opponents. The fact that you can manage to have a good KDA with your current setup is something to be celebrated for sure. It means you don't lose lane, but that doesn't mean you can't improve. I promise you your Tristana games would go far better if you had a proper rune setup.

What would also help you improve is improving your masteries. While some of your tank masteries are questionable (splitting points between Veteran's Scars and Runic Armor, and Legendary Armor and Swiftness?), your masteries for ad champions are generally okay. My recommendations would be: Try taking Dangerous Game instead of Bandit. Very few champions typically take Bandit outside of supports (Gangplank being one of them) and this is for good reason. You should, ideally, get 0 value out of the 1 bonus gold on missed cs. In an ideal scenario you should never miss a single creep, so you get minimal value out of that part of the passive. And as a ranged champion... you just don't get much gold out of hitting other champions. It would be better to have more combat effectiveness. (You seem to lose a lot of games at full build anyway... bonus gold isn't helping you win fights 40 minutes in when you'd already have all your items with or without 3 bonus gold onhit.) My other recommendation would be to take Fervor of Battle every game on Tristana, as well as most ADCs not named Jhin, as it will help you deal far more damage in the lategame than Warlord's Bloodlust. While it stacks slower on ranged champions, you can counteract that by buying Runaan's Hurricane, because Fervor of Battle stacks onhit. In fact, it baffles me that you get Mallet on Tristana, but don't also get Runaan's Hurricane. You could apply the slow to multiple targets and be far more effective in teamfights.

Lastly, builds. Get Infinity Edge on ADCs. That's all. Please. And if you get Runaans on your Tristana because of my earlier advice, you may want to replace Bloodthirster in your build with a Blade of the Ruined King. You also seem to build the exact same items each game on Tristana, which makes me worry you follow the same cookie cutter build each game, rather than adapting to the current situation... which is something to work on if you want to climb. Try doing the math and figuring out the DPS of various builds in different situations, so you can get used to when different items are optimal. Use google spreadsheets. You'll thank yourself later.

Good luck, and always look to improve instead of passing the blame onto others.

lumanachi2 votes

[deleted]

Niyumi1 votes

No you don't. Try playing over 6,000 games in silver and having teams like that 90% of the time despite doing fine yourself.

MikeyRage6 votes

I looked you up and I'm sorry to say but it is YOU a 47% winrate indicates your at your skill level KDA doesn't matter if you don't know how to abuse while your winning or how to close out games, create lane pressure. If your above your current MMR this is the kinda thing you'll see happen You can carry hard. While at your skill level, eh its a 50%50 if you'll win or not. Try to get better, improve, watch replays we all make big to small mistakes that can be ironed out to win ALOT MORE GAMES. The change starts with you

(in my last 10 games ive had 3 afks and an int, it happends I know the feeling IT ALWAYS HAPPENDS you just need to shrug it off and move on)

Also you have Nice KDA I'm pretty sure your just not closing out games while you have the advantage most of the time/

Starcraft243ver5 votes

No you don't. Try playing over 6,000 games in silver and having teams like that 90% of the time despite doing fine yourself.

If you are stuck for 6000 games in silver, you have a problem with the way you play. I've upped so many accounts from silver to gold in less than 50 games, mostly 25-30.

I can see from your recent history that you dont know how to build your champions. You end up reaching late game with your adc but since your build suxx you can't match the damages of your opponents and you can't fullfill your role of hypercarry you are supposed to be.

Use these sites to try to build correctly :

http://www.probuilds.net/champions/details/Tristana https://euw.op.gg/ranking/champions/name=xayah

I also see that you are playing with : Chaoticats 15 games, 5 loses 10 wins 33%

That's not a good winrate for a duo, maybe consider to rethink the way you are interacting together. If you duo, you should not just be ' 2 people playing duo '. There has to be synergy, because on the other team there will be another duo, and if they have a better synergy than yours. You are fuckeD.

Ah O Yeah Harder1 votes

damn you have 6k games in silver? I have only been playing this game for 9 months and i have made it to plat on 6 accounts, and diamond 3 on my main.

afmghost1 votes

{quoted}

... yeah. When I win my lane every fucking game, and then go and win everyone else's lane every fucking game, control drag / herald / baron every fucking game, ward chokes and spam pings like you wouldn't believe every fucking game... and generally do everything I should every game, end up going 16/4/16, or 4/0, or something like that... and still end up losing.

Yeah, that sounds like it was my fault. Mhm. I made my team pick a terrible team comp, I made my teammates feed, I made my teammates throw, I made my teammates ignore split pushers, all that!

Man, if only I were better. Maybe I wouldn't hold my teams back.

You should be better. You are expected to turn the river's water into wine, resurrect the dead, and resurrect yourself having been dead for three days. And I will be sure to betray you for forty pieces of silver.

(In case this isn't obvious, or you don't get the references I'm making, this is satire.)

Hallbuster1 votes

Follow this chart, no I'm not kidding. If you can meet these requirements, you can get in your desired League.

https://boards.na.leagueoflegends.com/en/c/gameplay-balance/4lqmfMGZ-rate-my-cs-in-20-minutes

Frightning1 votes

If you're doing all of that stuff right, why aren't you actually pushing down towers, taking inhibitors, and eventually the nexus and actually winning the game? (Don't come at me with: "but my team....", I'm asking why you aren't doing those things)

Niyumi1 votes

When everyone on the enemy team has 10+ kills (despite me having 1-3 deaths at most), I can't solo push if I'm playing an ADC or mid laner. I'd just end up dying.

I can try my hardest, but I can't 1v4 when I die in two hits. So I have to rely on my team to help do things, or wait for the enemy team to start fighting them so I can actually do something.

Frightning2 votes

Minions splitpush on their own pretty well, you can shove one lane, recall as they rotate over trying to catch you, then shove the lane on the far side of the map, etc. This is much easier to pull off if you ward your own flank with your trinket (this is one reason why I prefer the regular warding trinket to alteration for it because I can get 2 wards out completely covering my flank during a split push if I time it right). Making them collapse on you is more productive than it might seem, your KDA isn't important, it's what objectives you've taken (or helped take) and how much map pressure you're generating that matter more.

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