Can we change Poppy a bit?
So, after your gutting (not just a nerf) of Poppy... I just can't play her and have fun anymore.
The first issue is the passive AA reset that you took out. Before, doing your passive>E>Q+AA combo felt smooth, and good. Jungling felt good. Now, you E in, throw your shield, and just stand there and stare menacingly at your target for more than an AA duration, and it just makes playing Poppy feel so clunky and just bad. Sure, it lowered her burst, but it also made her less fun to play. Could just tweak numbers instead of totally changing mechanics.
Secondly, you lowered both ranges on her E. This means that you can't use your E unless you're literally on top of someone and they're literally standing on a wall. Other than that, you may as well not even have an E ability, since it can't be used to chase / gank / peel / anything effectively anymore. That neat trick Phreak showed us where he dashed to a minion then smacked someone near it? Yeah, you can't do that anymore. They'd be in range of your passive AA anyway. So, again, we're changing mechanics when tweaking numbers would have been far easier.
You said that she was too strong while being too tanky, right? That was the issue. Yet, instead of doing simple number changes, you totally changed how her kit works, and made it far less efficient, "good" feeling and just overall bad. There's a limit to nerfing, and you way overstepped it.
Wanna know how you nerf Poppy properly, without destroying her gameplay?
Step 1: Make her W only give bonus armor / MR when below the health threshold, and potentially when you activate it, but remove the permanent passive defense boost. BAM. She is much less tanky.
Step 2: Nerf her other abilities like you nerfed her Q; lower the base damage, increase the scaling. Now, she has to build AD to do damage, and can't just win through base damages anymore.
Step 3: Bring back her AA reset, lower the damage on her passive if needed.
Step 4: Buff her E range back to where it was, and realize that it's a skillshot and needs proper input to actually do anything.
When you reworked Poppy, she quickly became one of my favorite junglers; her kit was fun, she has an amazing personality / VO, she's adorable as hell, and she's actually strong if you can play her well. Now though? You can't build damage since her E is useless, and she has no burst anymore thanks to the removal of her AA reset, so even if you build AD you don't do any more damage than full tank Poppy, and are basically there just for your W. I wanted Lollipoppy a while ago, and finally got it in Hextech. I played one game with Poppy after her nerfs... and that's 60k+ mastery points that are ultimately useless now. I haven't played her in more than a month.
I
don't
understand
why
you
complain
about
champs
who
build
tanky
and
still
do
damage
, seeing
as
there
are
tons
of
champs
who
do
just
that,
but
with
simpler
kits
...
Seriously, why do you freak out about Poppy, who is entirely skill-shot based, when we have all kinds of bullshit champs who require zero effort or thought, build full tank, and triple Poppy's damage output? I don't understand the bias. (Well, actually, I know why the bias is there, and it all boils down to your wonderful CEO and his asinine policies there)